2013
DOI: 10.17705/1jais.00347
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Taking “Fun and Games” Seriously: Proposing the Hedonic-Motivation System Adoption Model (HMSAM)

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Cited by 308 publications
(387 citation statements)
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“…They examine the different dimensions of CA to a state of deep involvement for learning and find out that CA plays a significant role. Within a hedonic motivation system, CA has been split and been examined as first-order constructs [21]. Results reveal that curiosity, enjoyment, and control are antecedents of immersion and are positively related.…”
Section: Discussionmentioning
confidence: 99%
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“…They examine the different dimensions of CA to a state of deep involvement for learning and find out that CA plays a significant role. Within a hedonic motivation system, CA has been split and been examined as first-order constructs [21]. Results reveal that curiosity, enjoyment, and control are antecedents of immersion and are positively related.…”
Section: Discussionmentioning
confidence: 99%
“…In case of hedonic systems, besides CA, classical Technology Acceptance Model (TAM) constructs, such as perceived usefulness and perceived ease of use, are included into a theoretical model to explain use intentions [21]. Additional research which also includes TAM constructs, but in the context of mixed-motivation systems (i.e.…”
Section: Individual Learning Flow Cognitive Absorption and Virtualmentioning
confidence: 99%
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“…Third, self-report measures are subjective and may be susceptible to self-report biases such as acquiescence and desirability (Wilson & Nisbett, 1978). Self-reporting biases may increase when individuals discuss their failures (Ravaja, 2004 engagement and a simultaneous decrease in another type (see Flowerday & Schraw, 2003;Lowry, Gaskin, Twyman, Hammer, & Roberts, 2012;Skinner & Belmont, 1993).…”
Section: Measuring Engagementmentioning
confidence: 99%
“…Within the broad field of computing, autotelic states such as flow have been studied in a range of contexts such as immersive gaming [13,14] game-based learning [15] instructional design [16] Information Systems adoption [17] and HCI [18,19,20].…”
Section: Introductionmentioning
confidence: 99%