2017 IEEE/ACM 10th International Workshop on Cooperative and Human Aspects of Software Engineering (CHASE) 2017
DOI: 10.1109/chase.2017.4
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Tailoring Gamification to Requirements Elicitation: A Stakeholder-Centric Motivation Concept

Abstract: Involving stakeholders in requirements elicitation is a cornerstone of successful requirements engineering (RE). With the recent technological advances, the number of stakeholders of a system has significantly increased. Major stakeholders, end-users in particular, are increasingly difficult to reach, because they may be globally distributed and outside organizational reach, i.e., they are no members of the organizations that are involved in the development of a system. Online elicitation platforms allow to el… Show more

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Cited by 10 publications
(10 citation statements)
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References 40 publications
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“…Garuso (Game-based Requirements Elicitation) is a research project that investigates stakeholder engagement with respect to the collaborative elicitation and prioritization of requirements. The conceptual basis of Garuso is a threedimensional motivation concept [27] that we created based on theories of experiential learning and motivational psychology.…”
Section: Garusomentioning
confidence: 99%
“…Garuso (Game-based Requirements Elicitation) is a research project that investigates stakeholder engagement with respect to the collaborative elicitation and prioritization of requirements. The conceptual basis of Garuso is a threedimensional motivation concept [27] that we created based on theories of experiential learning and motivational psychology.…”
Section: Garusomentioning
confidence: 99%
“…In this article, we present the GARUSO approach, expanding our previous research on stakeholders outside organizational reach regarding the design of an effecive motivation concept [26] and corresponding gamification algorithms [25]. Our evaluation shows that the GARUSO approach actually works.…”
Section: Introductionmentioning
confidence: 94%
“…In our previous research, we have contributed a stakeholder motivation concept with focus on stakeholders outside organizational reach [26] and investigated the influence of gamification algorithms on the collaborative prioritization of requirements [25].…”
Section: Gamificationmentioning
confidence: 99%
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