2018 IEEE Conference on Decision and Control (CDC) 2018
DOI: 10.1109/cdc.2018.8619353
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Synthesis of Surveillance Strategies via Belief Abstraction

Abstract: We study the problem of synthesizing a controller for a robot with a surveillance objective, that is, the robot is required to maintain knowledge of the location of a moving, possibly adversarial target. We formulate this problem as a one-sided partial-information game in which the winning condition for the agent is specified as a temporal logic formula. The specification formalizes the surveillance requirement given by the user, including additional non-surveillance tasks. In order to synthesize a surveillanc… Show more

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Cited by 30 publications
(17 citation statements)
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“…We note that to avoid the state space blow-up arising from the subset construction in the partial information game, we solve the surveillance games using the belief-set abstraction techniques detailed in [22].…”
Section: A Surveillance Winning Regionmentioning
confidence: 99%
See 1 more Smart Citation
“…We note that to avoid the state space blow-up arising from the subset construction in the partial information game, we solve the surveillance games using the belief-set abstraction techniques detailed in [22].…”
Section: A Surveillance Winning Regionmentioning
confidence: 99%
“…Synthesizing a strategy for a surveillance specification is inherently reactive, the agent observes the target's action and reacts appropriately in order to satisfy its specification. However, planning only the immediate action, as is done in [22], will not result in a large gain in visibility coverage.…”
Section: B Feasible Set Constructionmentioning
confidence: 99%
“…We then solve each game individually with local specifications local i ( p 5 ). We solve these singleagent surveillance games using an abstraction-based method detailed in a companion publication at CDC 2018, detailed in [16]. We report the synthesis times in Table I.…”
Section: Experimental Evaluationmentioning
confidence: 99%
“…In a companion publication at CDC 2018 we describe a framework for formalizing single-agent surveillance synthesis as a two-player game with partial information, and propose an abstraction-based method for solving such games. The interested reader is referred to the extended version [16] for details about the abstraction-based synthesis method. The price of resorting to abstraction is the potential overapproximation of the set of possible target locations (that is, loss of precision in the sensors' knowledge) which may make satisfying the surveillance requirements more difficult.…”
Section: Introductionmentioning
confidence: 99%
“…By proving that the belief dynamics is mixed monotone, we could efficiently obtain the abstracted finite state system that serves as an overapproximation of the underlying continuous dynamic [15], which has been successfully applied on the traffic network control with temporal logic specifications [16]. The belief abstraction idea has also been proposed in [17], but their belief space is the power set of the state space, which is discrete and finite.…”
Section: Introductionmentioning
confidence: 99%