2002
DOI: 10.1016/s0097-8493(01)00177-7
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Synergies between interactive training simulations and digital storytelling: a component-based framework

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Cited by 42 publications
(21 citation statements)
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“…Robin and Pierson (2005) believe that digital storytelling has captured the imagination of both students and teachers and the act of crafting meaningful stories has elevated the experience for students and teachers. Compared to conventional storytelling, digital storytelling audiences are viewed not only as listeners but also as learners who can interact and shape the story (Dorner et al 2002). Lynch and Fleming (2007) indicate that:…”
Section: Digital Storytelling and The Curriculummentioning
confidence: 99%
“…Robin and Pierson (2005) believe that digital storytelling has captured the imagination of both students and teachers and the act of crafting meaningful stories has elevated the experience for students and teachers. Compared to conventional storytelling, digital storytelling audiences are viewed not only as listeners but also as learners who can interact and shape the story (Dorner et al 2002). Lynch and Fleming (2007) indicate that:…”
Section: Digital Storytelling and The Curriculummentioning
confidence: 99%
“…When referring back to the articles from Dorner (2002), Robinson & Pierson (2005), Sadik (2008), and Willis (2014), I can recall the benefits of technology opposed to the drawbacks. The benefits are that technology is very useful to both students and teachers because it enhances the relationships between them and provides more convenient methods of educating students (Sadik, 2008).…”
Section: Rationale For the Studymentioning
confidence: 99%
“…The drawbacks include the fact that technology is not always available to students outside of the classroom and sometimes there are problems with glitches in technical devices Dorner (2002). Robinson & Pierson (2005) say another drawback is that some teachers may not feel confident enough to teach with technology because they are not knowledgeable enough to implement it in the classroom and have a fear of what they are not familiar with.…”
Section: Rationale For the Studymentioning
confidence: 99%
“…Students' motivation to write increases when they know that their product will be published on the Internet (Karchmer, 2001). Additionally, there is the expanded notion of audience in the Web 2.0 era, which has evolved to include the audience in shaping the story by being able to leave comments (Dorner, Grimm, & Abawi, 2002).…”
Section: Effectiveness Of Digital Stories In Educational Settingsmentioning
confidence: 99%