2009
DOI: 10.1080/07370020902739288
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Synchronous Gestures in Multi-Display Environments

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Cited by 23 publications
(17 citation statements)
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“…Users often want to indicate referents on the other's display, yet doing so may be uncomfortable; this suggests cross-device interactions should avoid direct interaction with another user's display [23]. B8.…”
Section: B7 Avoid Persistent Spatial Invasion When Users Gesturedmentioning
confidence: 99%
See 1 more Smart Citation
“…Users often want to indicate referents on the other's display, yet doing so may be uncomfortable; this suggests cross-device interactions should avoid direct interaction with another user's display [23]. B8.…”
Section: B7 Avoid Persistent Spatial Invasion When Users Gesturedmentioning
confidence: 99%
“…Micro-mobility has since been applied to other areas, particularly the spacing and orientation [8,19] of digital objects on tabletop systems to denote personal territoriality as well as groupings of objects. Other related techniques include adjusting the posture of dual-screen devices [13], bumping and pouring [12], stitching [23], and "chucking" content from one device to another [11].…”
Section: Micro-mobility For Tabletops and Other Interactionsmentioning
confidence: 99%
“…For example, Luff and Heath (1998) has since been applied to other areas, particularly the spacing and orientation of digital objects on tabletop systems to denote personal territoriality as well as groupings of objects (Everitt et al 2006). Other related techniques include adjusting the posture of dual-screen devices ), bumping and pouring (Hinckley 2003), stitching (Ramos et al 2009), and "chucking" content from one device to another (Hassan et al 2009) (also see our earlier discussion in Sections §2.2.1 and §2.2.2).…”
Section: Using Theory To Motivate Group Interaction Techniquesmentioning
confidence: 99%
“…One example is both simultaneous shaking their handheld device (Holmquist et al 2001). Similarly, a stitching gesture can be used, where one person start a gesture on one device, which is then continued on the other; this can only be done if the devices are nearby (Ramos et al 2009). …”
Section: Connection As a Consequence Of Close Proximitymentioning
confidence: 99%
“…To enable cross-device interactions [19], the system first needs knowledge about the presence and position of other devices around it. Various techniques establish such connections: synchronous gestures [27] that pair devices when stitching stroke across the screens [10]; other approaches include shaking devices simultaneously [12], bumping [27], or performing pinching gestures [24]. Another approach is to use custom sensing hardware, for example infrared-, hall-, or radio-based position sensing.…”
Section: Related Workmentioning
confidence: 99%