Abstract:Information technology has perpetuated the role of symbolism in everyday life practice, through its reliance on sign systems for its creation and operation. Increasingly attention has been placed on applying semiotic techniques to analyze user interface design and usability. Surprisingly, although the move towards symbolic interaction has been one of the most striking components of the digital shift, it has proven difficult to build bridges between semiotics and HTI-design thinking. In this article we argue th… Show more
“…The perceptive processes involve acts of finding patterns in received sensory data and high-level cognition (i.e., indirect or more abstract thinking that involves processes of classification, association, reflection, evaluation against other information held by the individual, as opposed to low-level cognition in which reactions to the external world happen almost instantaneously) require the recognition of patterns of information in order to create and develop categories of meaning (Chater & Vitányi, 2003). The problem of induction accounts for the complexity involved in establishing patterns: Infinite numbers of patterns exist even for finite data sets (Chater & Vitányi, 2003;Saariluoma & Rousi, 2015). That is, through limited tools and choices, the possibilities for differing patterns are unfathomable.…”
Section: The Cognitive Apperceptive Meaning Of Simplicity Fluency Amentioning
confidence: 99%
“…Apperception differs from mere perception in terms of the act in which people mentally represent information contents that are not perceivable by nature, whether in terms of sense data or remembered sensory experience (Russell, 1917(Russell, /1951 or qualia, the solely subjective qualities that shape the experience for the individual and cannot be entirely communicated to another individual (Jackson, 1982). Unperceivable contents or phenomena additionally include concepts of time, such as eternity or future instances (i.e., tomorrow; Saariluoma & Rousi, 2015). In other words, unperceivable contents cannot be reduced to perceptual stimuli but can be informed by past experiences and ideas of what such concepts may mean.…”
Section: The Cognitive Apperceptive Meaning Of Simplicity Fluency Amentioning
In human-technology interaction, the balance between simplicity and complexity has been much discussed. Emphasis is placed on the value of simplicity when designing for usability. Often simplicity is interpreted as reductionism, which compromises both the affective nature of the design and usability itself. This paper takes a cognitive-semiotic approach toward understanding the dynamics between the utilitarian benefits of simplicity in design and the art of something more: considerate complexity. The cognitive-semiotic approach to human-technology design experience is a vehicle for explaining the relationship between simplicity and complexity, and this relationship's multisensory character within contemporary art-design, information technology product design, and retail design. This approach to cognitive semiotics places emphasis on the design, object, mental representation, and the qualitative representation. Our research contributes on the levels of theoretical development and methodology, having direct design implications through articulating that simplicity exists as the careful organization of complex elements.
“…The perceptive processes involve acts of finding patterns in received sensory data and high-level cognition (i.e., indirect or more abstract thinking that involves processes of classification, association, reflection, evaluation against other information held by the individual, as opposed to low-level cognition in which reactions to the external world happen almost instantaneously) require the recognition of patterns of information in order to create and develop categories of meaning (Chater & Vitányi, 2003). The problem of induction accounts for the complexity involved in establishing patterns: Infinite numbers of patterns exist even for finite data sets (Chater & Vitányi, 2003;Saariluoma & Rousi, 2015). That is, through limited tools and choices, the possibilities for differing patterns are unfathomable.…”
Section: The Cognitive Apperceptive Meaning Of Simplicity Fluency Amentioning
confidence: 99%
“…Apperception differs from mere perception in terms of the act in which people mentally represent information contents that are not perceivable by nature, whether in terms of sense data or remembered sensory experience (Russell, 1917(Russell, /1951 or qualia, the solely subjective qualities that shape the experience for the individual and cannot be entirely communicated to another individual (Jackson, 1982). Unperceivable contents or phenomena additionally include concepts of time, such as eternity or future instances (i.e., tomorrow; Saariluoma & Rousi, 2015). In other words, unperceivable contents cannot be reduced to perceptual stimuli but can be informed by past experiences and ideas of what such concepts may mean.…”
Section: The Cognitive Apperceptive Meaning Of Simplicity Fluency Amentioning
In human-technology interaction, the balance between simplicity and complexity has been much discussed. Emphasis is placed on the value of simplicity when designing for usability. Often simplicity is interpreted as reductionism, which compromises both the affective nature of the design and usability itself. This paper takes a cognitive-semiotic approach toward understanding the dynamics between the utilitarian benefits of simplicity in design and the art of something more: considerate complexity. The cognitive-semiotic approach to human-technology design experience is a vehicle for explaining the relationship between simplicity and complexity, and this relationship's multisensory character within contemporary art-design, information technology product design, and retail design. This approach to cognitive semiotics places emphasis on the design, object, mental representation, and the qualitative representation. Our research contributes on the levels of theoretical development and methodology, having direct design implications through articulating that simplicity exists as the careful organization of complex elements.
“…This is why machines normally operate in limited semiospheres or domains [27,29]. They do not have general intentions, which surpass semiotic (sign and symbol related systems) limits of predefined domains [30]. Thus, chess machines play chess well, but they are useless in terms of plotting out how to create the best painting of the century.…”
Trust is essential when using technology. If people do not trust new technology, they do not accept it. If people do not accept new technologies such as autonomous ships, their development is hampered in the absence of financial support. The importance of trust brings into question the essential conceptual components of phenomena that contribute to trust. This knowledge is required for the basis of investigating trust in technology. Especially, it is important to understand why humans trust. The reasons can be intuitive but they can also be supported by rational arguments. The latter type of trust can be called rational trust. A beneficial way of considering rational trust in technology can be reached by defining aspects of technologies that should be investigated when attempting to design for trust in technology. Therefore, the basic conceptual dimensions of technology supported actions are analyzed in order to define the essential elements of rational trust in technology.
“…Apperception is the process whereby new experiences are integrated into a person's past experiences and knowledge (Runes, 1972). Apperception is an active and creative process that not only portrays an understanding of the encountered design but also defines the design itself (Saariluoma & Rousi, 2015). Through isolating factors contributing to apperception of design elements and subsequent emotional reactions, designers have greater control in styling their design towards desired experiential outcomes (Rousi, 2013).…”
Insight into how people mentally represent, and thus, make sense of visual designs is the key to understanding how people interact with technological devices. This paper presents a study in which participants were asked to write their interpretations of two webpage design examples, based on what they thought they would say and what would remain as a thought. The data comprised 80 3E-templates (N = 40), a template allowing participants to express experiences through writing and drawing. Inductive data analysis through a phenomenological lens revealed that supposed mental and verbal representations concentrated on the following design properties: colors, themes, interface layout and quality, which are further reflected in terms of visual usability, aesthetic evaluations, emotions and physical feelings. Representations of themes functioned as the unifying components of the visual experience. Involvement through curiosity and strategic operationalisation of ambiguity are identified as direct design implications of the study.
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