“…Comparing views of multiple data sources is a fundamental task in the visualisation process [1]. As such, a number of interactive visualisation techniques have emerged, ranging from simple toggled layers through to multiple coordinated views [2] and "slide-tocompare" style interactions [3,4]. These techniques, while widely employed, have the disadvantage of reducing the amount of data that can be displayed on screen at any one time.…”
Section: Related Workmentioning
confidence: 99%
“…These techniques, while widely employed, have the disadvantage of reducing the amount of data that can be displayed on screen at any one time. Toggling and sliding between views also results in a loss of contextual information, making it difficult for users to retain information [3].…”
Digital archaeology is a rapidly evolving field, continually adapting new technologies to interpret diverse data sources. This paper details the superimposition of 2D maps and 3D data in an interactive 3D space, and their selective subtraction by a 3D brush system. The subject of study is the archaeological landscape of the medieval city of Angkor in Cambodia, an area of approximately 3500 square kilometres. By cutting through the superimposed layers of LIDAR point clouds, 2D mapping of the archaeological features, and the 3D reconstructions of the living city of Angkor, the brush system reveals both correspondences and discontinuities through interactive examination.* We are indebted to Dr. Damian Evans for providing us with the LiDAR point cloud and access to the geospatial repository of cultural and natural features in the Angkor area.
“…Comparing views of multiple data sources is a fundamental task in the visualisation process [1]. As such, a number of interactive visualisation techniques have emerged, ranging from simple toggled layers through to multiple coordinated views [2] and "slide-tocompare" style interactions [3,4]. These techniques, while widely employed, have the disadvantage of reducing the amount of data that can be displayed on screen at any one time.…”
Section: Related Workmentioning
confidence: 99%
“…These techniques, while widely employed, have the disadvantage of reducing the amount of data that can be displayed on screen at any one time. Toggling and sliding between views also results in a loss of contextual information, making it difficult for users to retain information [3].…”
Digital archaeology is a rapidly evolving field, continually adapting new technologies to interpret diverse data sources. This paper details the superimposition of 2D maps and 3D data in an interactive 3D space, and their selective subtraction by a 3D brush system. The subject of study is the archaeological landscape of the medieval city of Angkor in Cambodia, an area of approximately 3500 square kilometres. By cutting through the superimposed layers of LIDAR point clouds, 2D mapping of the archaeological features, and the 3D reconstructions of the living city of Angkor, the brush system reveals both correspondences and discontinuities through interactive examination.* We are indebted to Dr. Damian Evans for providing us with the LiDAR point cloud and access to the geospatial repository of cultural and natural features in the Angkor area.
This issue of the Journal for the Philosophy of Language, Mind and the Arts perhaps stems from what might be an excess of presentism. It originates, that is, from the consideration of several unrelated events or processes, all of which occurred after the beginning of this century, that have to do with a renewed relevance of cartography and its expressive forms.By the end of the twentieth century, we seemed to have grown accustomed to a world whose mappable surface was, on the whole, stable and perhaps even exhausted, but at this moment the horizon we are moving towards appears more uncertain. The active war fronts in Ukraine and Russia, and between Israel and Palestine, as well as the potential for conflict on European soil, or between the USA and China, and the significant Chinese influence on the African continent, all foreshadow a disruption of global borders unprecedented since the end of the Cold War.If we indulge in increasingly less science-fiction fantasies, we can imagine that the new race for interplanetary missions, also promoted by private companies like SpaceX, Virgin Galactic, or Blue Origin, will not only expand the realm of mappability but also its styles and techniques. 1 The same can be said about metaverses and virtual worlds, which promise to become new realms for human life and interactions.
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