2003
DOI: 10.1007/3-540-36477-3_25
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Sweepline the Music

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Cited by 17 publications
(15 citation statements)
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“…The most typical algorithms for dynamic programming alignment/similarity are dynamic time warping algorithms [65,69] and edit distance variants [31]. Their main drawback is that they are computationally expensive (i.e., quadratic in the length of the song representations), but several fast implementations may be derived [31,56,83]. This is a preliminary draft.…”
Section: Tempo Invariancementioning
confidence: 99%
“…The most typical algorithms for dynamic programming alignment/similarity are dynamic time warping algorithms [65,69] and edit distance variants [31]. Their main drawback is that they are computationally expensive (i.e., quadratic in the length of the song representations), but several fast implementations may be derived [31,56,83]. This is a preliminary draft.…”
Section: Tempo Invariancementioning
confidence: 99%
“…To this end, several authors have recently used geometric-based modeling of music [1,3,4,5]. Geometric representations usually also take into account another feature intrinsic to the problem: the matching process ignores extra intervening notes in the database that do not appear in the query pattern.…”
Section: Introductionmentioning
confidence: 99%
“…We give an algorithm for finding exact occurrences, under such a setting, of a given query point set, of size m, within a database point set, of size n, with running time O(mn 2 log n); partial occurrences are found in O(m 2 n 2 log n) time. The algorithms resemble the sweepline algorithm introduced in [1]. …”
mentioning
confidence: 99%
“…This information can be represented as points in a 2-Dimensional space where the axes are time and pitch. The problem of seeking a given melody in the archive is immediately reduced to a point set matching problem in 2-dimensional space [10].…”
Section: Searching In Music Archivesmentioning
confidence: 99%
“…Using the fast sparse convolution algorithm presented in this paper, this problem can be solved in time O(n log 3 n). To our knowledge, this is the first deterministic solution to the problem whose time is o(nm), where m is the number of notes in the pattern melody [10].…”
Section: Searching In Music Archivesmentioning
confidence: 99%