2023
DOI: 10.3390/designs7040101
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Sustainability at Home: The Development of an Efficient Framework for Home Energy-Saving Applications

Sarunporn Tongsubanan,
Kittichai Kasemsarn

Abstract: Energy consumption is increasing due to the rise in the world population, industrialization, and urbanization, particularly in the residential sector, attributed to a lack of user-friendly tools. This study seeks to create a research framework and wireframe for home energy-saving applications. A systematic literature review (SLR) was conducted using the VOSviewer software version 1.6.18 tool to pinpoint the research problems. Three key research problems were identified: Inadequate information presentation for … Show more

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Cited by 3 publications
(2 citation statements)
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“…These metrics must possess adequate mathematical properties and intuitively reflect the characteristics they represent, varying in correlation with the presence of positive or negative features, making it crucial to validate these metrics in various contexts before using them in decision-making. Although there are no consolidated standards for validating them, this article provides a valuable approach to this end, offering a significant contribution to the field of usability evaluation in mobile applications [21][22][23].…”
Section: Theorical Contextmentioning
confidence: 99%
“…These metrics must possess adequate mathematical properties and intuitively reflect the characteristics they represent, varying in correlation with the presence of positive or negative features, making it crucial to validate these metrics in various contexts before using them in decision-making. Although there are no consolidated standards for validating them, this article provides a valuable approach to this end, offering a significant contribution to the field of usability evaluation in mobile applications [21][22][23].…”
Section: Theorical Contextmentioning
confidence: 99%
“…UX plays a crucial role in the design, evaluation, and development of various applications and technological devices today [49][50][51][52]. UX could be applied with digital storytelling on advanced interaction technology (e.g., AR, VR, immersive, muiltimedia interfaces, wearable technologies) [53,54]. For instance, the "CHESS" project, Acropolis Museum's application that could customize museum information in order to generate individualized narratives, begins with a comprehensive examination of the user's profile, demographics, interests, cognitive or conceptual change, value perception, and inspiration, presenting suitable information and interfaces matched to the user's interests and profiles.…”
mentioning
confidence: 99%