2021
DOI: 10.1016/j.vrih.2021.05.002
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Survey on depth and RGB image-based 3D hand shape and pose estimation

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Cited by 32 publications
(12 citation statements)
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“…Based on the outputs, these methods can be grouped into two categories, i.e., methods for 3D joints prediction [165], [167], [168], [169], methods producing statistical models for a single hand [161], [162], [164], [166], [170], [171], [172] and two hands [173], [174]. For a thorough review of the recent advances in 3D hand pose and shape estimation, please refer to [175], [176].…”
Section: Individual Reconstruction Of Hands and Facementioning
confidence: 99%
“…Based on the outputs, these methods can be grouped into two categories, i.e., methods for 3D joints prediction [165], [167], [168], [169], methods producing statistical models for a single hand [161], [162], [164], [166], [170], [171], [172] and two hands [173], [174]. For a thorough review of the recent advances in 3D hand pose and shape estimation, please refer to [175], [176].…”
Section: Individual Reconstruction Of Hands and Facementioning
confidence: 99%
“…Currently, computer vision-based gesture recognition methods are being widely implemented. This method consists of data collection through cameras, preprocessing, gesture segmentation, gesture analysis and gesture recognition [21]. Multimodal interaction technologies use two or more modalities of communication to recognize the instructions from the user [22].…”
Section: Gesture Interactions and Recognition In Virtual Realitymentioning
confidence: 99%
“…[4], present a method for pose estimation of a robotic hand, based on a particle filter and GPU framework. Lin Huang [5], present a comprehensive survey of state-of-the-art 3D hand shape and pose estimation approaches using RGB-D cameras. Related RGB-D cameras, hand datasets, and performance analysis are also discussed to provide a holistic view of recent achievements.…”
Section: Game Developmentmentioning
confidence: 99%