2014
DOI: 10.24908/ss.v12i3.4953
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Surveillant Assemblages of Governance in Massively Multiplayer Online Games: A Comparative Analysis

Abstract: This paper explores governance in Massively Multiplayer Online Games (MMOGs), one sub-sector of the digital games industry. Informed by media governance studies, Surveillance Studies, and game studies, this paper identifies five elements which form part of the system of governance in MMOGs. These elements are: game code and rules; game policies; company community management practices; player participatory practices; and paratexts. Together these governance elements function as a surveillant assemblage, which r… Show more

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Cited by 12 publications
(10 citation statements)
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“…Contemporary communication governance is a multi-level phenomenon where solutions like AI are only one part of a complex assemblage involving human and non-human actors and including legal documents, in-house community management policies and national or regional regulatory frameworks (Kerr et al, 2014). Despite the application of AI, most commercial games and communication platforms rely on users to flag unfair, abusive or disturbing content.…”
Section: The Performativity Of Expectations Of Ai and The Practice Ofmentioning
confidence: 99%
“…Contemporary communication governance is a multi-level phenomenon where solutions like AI are only one part of a complex assemblage involving human and non-human actors and including legal documents, in-house community management policies and national or regional regulatory frameworks (Kerr et al, 2014). Despite the application of AI, most commercial games and communication platforms rely on users to flag unfair, abusive or disturbing content.…”
Section: The Performativity Of Expectations Of Ai and The Practice Ofmentioning
confidence: 99%
“…They are part of a complex assemblage of human and non-human elements that attempt to govern game playing communities (Kerr, De Paoli, & Keatinge, 2014), and maintain the flow of capital.…”
Section: Media Production and Digital Workmentioning
confidence: 99%
“…play-time) than human players (De Paoli, 2012). Due to the difficulties arising from the competition with bots, players often advocate for strong measures against their diffusion, such as harsh punishments (De Paoli and Kerr, 2012) or use of monitoring software (De Paoli and Kerr, 2010;Kerr, De Paoli, & Keatinge, 2014 In summary, bots in MMOGs are "illegal and cheating helpers" of humans who can boost their game productivity with automation. Bots are also rudimentary forms of AIs that seek to pass as humans, avoiding detection from monitoring software often used by game companies.…”
Section: Introductionmentioning
confidence: 99%