Proceedings of the International Symposium on Sketch-Based Interfaces and Modeling 2013
DOI: 10.1145/2487381.2487387
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Surface patches for 3D sketching

Abstract: Figure 1: The 3D sketch on the left implies a surface consisting of eight patches, four of which are complex and highly non-planar. Our system automatically divides these complex patches into smaller ones that are simpler and therefore easier to tessellate (middle). Displaying the simplified patches (right) during interactive sketching can both improve visualization and provide new opportunities for natural interaction, such as sketching on the resulting patches. Abstract3D sketching is an appealing approach f… Show more

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Cited by 5 publications
(5 citation statements)
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References 19 publications
(26 reference statements)
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“…The method of Bessmeltsev et al [9] can get the high quality surface model as shown in Figure 1(c) since they consider design intent in their algorithm but computing time is still a problem. The result of Abbasinejad et al [10] ( Figure 1(d)) looks closer to its design intent than previous three results. Its decomposing process simplify the problem but unestimated geometric information play Result of proposed algorithm which is applied to various curve network input.…”
Section: Resultssupporting
confidence: 70%
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“…The method of Bessmeltsev et al [9] can get the high quality surface model as shown in Figure 1(c) since they consider design intent in their algorithm but computing time is still a problem. The result of Abbasinejad et al [10] ( Figure 1(d)) looks closer to its design intent than previous three results. Its decomposing process simplify the problem but unestimated geometric information play Result of proposed algorithm which is applied to various curve network input.…”
Section: Resultssupporting
confidence: 70%
“…Although it has ation, it is limited by the inferior quality of a thus-yielded model because of the Five methods to create a surface approximation for a single, complex patch boundary: (a) the lofting curve networks driven quadrangulation of Bessmeltsev et al [9] (c) linearized Laplacian smoothing of al. [8] (d) minimal ruled surface of Abbasinejad et al [10] (e) our method, which estimates surface normal that 0000 stimating geometric inforthe design intention on the basis of the proposed method algeometric information by establishing an optimization equation reflecting to create surface model in most previous studies are based posed new method that estimating surface structing 3D model from curve network with better solving approaches adopted by existing the proposed curved surface modeling. Section 4 contains an elaborated description of the algorithm used for the determination of geometric features and the modeling process based on these Section 6 contains conclubased interface over a decade ago, it has been the object of inby Igarashi et al [4] converts a 2D silhouette into a 3D surface by adding an inflated to the surface surrounded by the silhouette, thus enabling intuitive modeling from a simple sketch.…”
Section: Literature Reviewmentioning
confidence: 99%
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“…Our findings indicate that architects extract information from sketches and physical mock-ups that they may not obtain from digitally generated models. Previous HCI studies [5,35,1,9,47] propose 2D and 3D sketching systems to enhance the initial design processes of architecture. We believe that these systems can be developed for promoting 3D and 2D explorations by incorporating various physical skill sets (i.e., drawing, model-making, assembling, etc.)…”
Section: Discussionmentioning
confidence: 99%