2022
DOI: 10.1109/jsen.2022.3165988
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Surface Electromyography as a Natural Human–Machine Interface: A Review

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Cited by 38 publications
(17 citation statements)
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“…During the last decades, most of the development has lead in the direction of introducing powered prostheses where movement control is decoded from surface electromyogram (sEMG) using myoelectric pattern recognition (Hudgins, Parker and Scott, 1993; Englehart and Hudgins, 2003; Zheng, Crouch and Eggleston, 2021). Further work has also been performed to improve control resolution and reliability through Targeted Muscle Reinnervation (TMR), where nerves in the remaining limb are innervated into existing musculature to increase the number of electromyogram channels and improve prosthesis controllability (Kuiken et al ., 2004).…”
Section: Introductionmentioning
confidence: 99%
“…During the last decades, most of the development has lead in the direction of introducing powered prostheses where movement control is decoded from surface electromyogram (sEMG) using myoelectric pattern recognition (Hudgins, Parker and Scott, 1993; Englehart and Hudgins, 2003; Zheng, Crouch and Eggleston, 2021). Further work has also been performed to improve control resolution and reliability through Targeted Muscle Reinnervation (TMR), where nerves in the remaining limb are innervated into existing musculature to increase the number of electromyogram channels and improve prosthesis controllability (Kuiken et al ., 2004).…”
Section: Introductionmentioning
confidence: 99%
“…They have high accuracy in static gesture recognition and can provide rich data on position, but can be cumbersome and uncomfortable to wear over an extended period of time [ 2 ]. Electromyography (EMG) leaves the hands free but suffers from signal drift for a number of reasons including sweat, fatigue, variation of muscle force, and shifting electrodes [ 3 , 6 , 7 ]. While video based solutions leave the body unencumbered by wearables their challenges include changes in lighting, issues segmenting the hands from background clutter, and occluded lines of sight [ 3 , 6 ].…”
Section: Introductionmentioning
confidence: 99%
“…Typically, there is some period of time given to transition between gestures, which is flagged with a ‘Null’ label. This allows for three primary sources of error in labelling (i) users do not instantaneously transition between gestures and as a result many of the ‘Null’ samples will be members of actual gesture classes, (ii) user fatigue can lead to variation in production of gestures confounding a trained model [ 7 , 8 , 14 , 15 ], (iii) users may inadvertently make incorrect gestures [ 8 , 16 ]. The solutions presented in this paper focus on the first two issues.…”
Section: Introductionmentioning
confidence: 99%
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