2007
DOI: 10.1109/mcg.2007.68
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Surface Capture for Performance-Based Animation

Abstract: Digital content production traditionally requires highly skilled artists and animators to first manually craft shape and appearance models and then instill the models with a believable performance. Motion capture technology is now increasingly used to record the articulated motion of a real human performance to increase the visual realism in animation. Motion capture is limited to recording only the skeletal motion of the human body and requires the use of specialist suits and markers to track articulated moti… Show more

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Cited by 410 publications
(368 citation statements)
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“…The first two sequences [8] were recorded with 8 cameras at a resolution of 1920x1080, whereas the last sequence [24] was recorded with 11 cameras at 1296x972. In all renders a high level of detail is achieved, and challenging textures are faithfully reconstructed, as shown in Figure ??.…”
Section: Qualitative Evaluationmentioning
confidence: 99%
See 1 more Smart Citation
“…The first two sequences [8] were recorded with 8 cameras at a resolution of 1920x1080, whereas the last sequence [24] was recorded with 11 cameras at 1296x972. In all renders a high level of detail is achieved, and challenging textures are faithfully reconstructed, as shown in Figure ??.…”
Section: Qualitative Evaluationmentioning
confidence: 99%
“…Recently, FVVR research has shifted from straightforward reproduction of the original scene to extending FVVR functionality [8,9] with the goal of adapting it to other applications. In particular, the ability to relight an actor's performance for seamless compositing into arbitrary real-world and computer-generated surroundings is highly desirable, and is termed Relightable Free-Viewpoint Video Rendering (RFVVR).…”
Section: Introductionmentioning
confidence: 99%
“…that project time-varying textures on the surface are rather difficult to apply on deformable surfaces. Passive techniques, such as conventional stereo or multicamera systems, are not biased by temporal variation, and they are more frequently applied for dynamic surfaces [1][2][3][4][5][6][7]. However, their accuracy is not sufficient to reconstruct small details, such as wrinkles and creases of garments.…”
Section: Motivationmentioning
confidence: 99%
“…One possibility is the incorporation of a geometry proxy. Given the input images a 3D representation for each discrete time step is reconstructed and used for depth guided resampling of the plenoptic function [17][18][19][20][21][22]. For restricted scene setups the incorporation of template models proves beneficial [23][24][25].…”
Section: Related Workmentioning
confidence: 99%