COOP 2014 - Proceedings of the 11th International Conference on the Design of Cooperative Systems, 27-30 May 2014, Nice (France 2014
DOI: 10.1007/978-3-319-06498-7_4
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Supporting Team Coordination on the Ground: Requirements from a Mixed Reality Game

Abstract: Abstract.We generate requirements for time-critical distributed team support relevant for domains such as disaster response. We present the Radiation Response Game to investigate socio-technical issues regarding team coordination. Field responders in this mixed-reality game use smartphones to coordinate, via text messaging, GPS, and maps, with headquarters and each other. We conduct interaction analysis to examine field observations and log data, revealing how teams achieve local and remote coordination and ma… Show more

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Cited by 21 publications
(22 citation statements)
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“…Various physical and social contexts of use were investigated including teamwork at the office [2], sharing media content at home [3] and outdoors [1], public expression in a theme park [5] and in a pub [3,6], location-based mobile disaster response games [7], and sharing educational stories in rural, developing-world contexts [8].…”
Section: Mobile Collocated Interactions: Origins Of the Fieldmentioning
confidence: 99%
“…Various physical and social contexts of use were investigated including teamwork at the office [2], sharing media content at home [3] and outdoors [1], public expression in a theme park [5] and in a pub [3,6], location-based mobile disaster response games [7], and sharing educational stories in rural, developing-world contexts [8].…”
Section: Mobile Collocated Interactions: Origins Of the Fieldmentioning
confidence: 99%
“…Research around these experiences often reports on issues relevant to the CSCW community, such as 'live' orchestration from a control room [13], collaboration between people on the ground and online [18], and giving and following instructions in teams [50,44]. Some of these experiences may also have an educational character [51], or they may be classified as a 'serious' game, for example to study team coordination in a disaster response scenario [17].…”
Section: Mobile Collocated Experiencesmentioning
confidence: 99%
“…To combat this, in our study, we adopt a serious mixed-reality game approach to provide a setting in which people experience realistic cognitive and physical stress [18]. Mixed-reality games are recreational experiences that make use of pervasive technologies such as smart phones, wireless technologies and sensors with the aim of blending game events into a real world environment [5].…”
Section: Disaster Simulation and Gamesmentioning
confidence: 99%