2019
DOI: 10.1017/dsi.2019.207
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Supporting Creativity with Virtual Reality Technology

Abstract: This contribution includes the development and validation of a Virtual Reality (VR) supported creativity technique: “Sensory Stimulus Environment Technique”. Key elements of this technique are the creativity process, a VR tool and the support of the tool (Virtual Creative Environments). The creativity process consists of phases for individual and group-based work. The VR tool “Virtual Creativity” includes functions to support the preparation of Virtual Creative Environments (VCE), the generation and evaluation… Show more

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Cited by 16 publications
(18 citation statements)
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References 13 publications
(8 reference statements)
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“…Members can concentrate on a task with less distractions, hence producing more ideas and novel products [ 48 , 49 ]. VR allows members to focus on the design problem to be solved through enhanced visualisation and therefore allows them to become more present in the discussion [ 44 ].…”
Section: Discussionmentioning
confidence: 99%
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“…Members can concentrate on a task with less distractions, hence producing more ideas and novel products [ 48 , 49 ]. VR allows members to focus on the design problem to be solved through enhanced visualisation and therefore allows them to become more present in the discussion [ 44 ].…”
Section: Discussionmentioning
confidence: 99%
“…Gong et al [ 9 ] merge brainstorming and VR by defining the term virtual brainstorming as a “virtual environment that facilitates the brainstorming process.” It comprises a 3D virtual environment, avatars that represent the members of the team, and brainstorming. Research by Gong et al [ 9 ], Gong and Georgiev [ 43 ], and Graesslar and Taplick [ 44 ] has analysed how creativity in VR can be enhanced. The findings were synthesised into the main elements that affect virtual brainstorming, as described in Figure 3 .…”
Section: Integrating Virtual Reality (Vr) and Creativitymentioning
confidence: 99%
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