2014 IEEE-RAS International Conference on Humanoid Robots 2014
DOI: 10.1109/humanoids.2014.7041374
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Supervised footstep planning for humanoid robots in rough terrain tasks using a black box walking controller

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Cited by 33 publications
(26 citation statements)
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“…Stumpf et al propose 2.5D height maps and are capable of planning longer footstep paths also on inclined terrain. However, instead of detecting planar regions they use ground contact estimates to ensure stability [5]. In our approach, we combine 2.5D height maps and fast segmentation of planar regions based on plane normals and region growing.…”
Section: Related Workmentioning
confidence: 99%
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“…Stumpf et al propose 2.5D height maps and are capable of planning longer footstep paths also on inclined terrain. However, instead of detecting planar regions they use ground contact estimates to ensure stability [5]. In our approach, we combine 2.5D height maps and fast segmentation of planar regions based on plane normals and region growing.…”
Section: Related Workmentioning
confidence: 99%
“…Due to the calculation of the 2D cost map used for collision checking of the footsteps and the exploration of the search space as defined by a given set of possible footsteps, these algorithms are computationally expensive. Other approaches use 2.5D height maps or 3D maps and directly plan footsteps upon convenient walking regions [4], [5]. However, the amount of data to be processed leads to run times that are generally not suitable for dynamic environments.…”
Section: Introductionmentioning
confidence: 99%
“…As a result of the 2013 DARPA Robotics Challenge Trials several teams presented their frameworks for walking in uneven terrain [22], [23]. While the algorithm presented by [22] relies on user input to define obstacle-free regions, the foot-step planner of [23] uses a height map based on point cloud processing. However, the walking controller and the swing-foot movements are not taken into account.…”
Section: Related Workmentioning
confidence: 99%
“…To achieve dynamic stable walking on rough ground, Nishiwaki et al designed a high-frequency pattern generator which considered the current actual motion of the robot as the initial conditions of each generation [15]. In [16], a graph-based footstep planning approach was proposed to generate the whole step sequences in rough terrain scenarios using a black box walking controller. In [17], the preplanned trajectories were modified online to guarantee a smooth landing after the detection of the foot touching the uneven ground.…”
Section: Introductionmentioning
confidence: 99%