ACM SIGGRAPH 2006 Courses on - SIGGRAPH '06 2006
DOI: 10.1145/1185657.1185805
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Superimposing pictorial artwork with projected imagery

Abstract: We present a novel approach for using pictorial artwork as information displays and show how to combine almost any kind of computergenerated visual information directly with the painted content. 16

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Cited by 25 publications
(22 citation statements)
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“…This is a practical option for augmenting pictorial artwork, such as paintings or sketches (Bimber, 2005c). If a light beam with incident radiance L is projected onto the transparent film material that is located on top of the surface (e.g.…”
Section: Amplification Through Transparent Projection Screensmentioning
confidence: 99%
“…This is a practical option for augmenting pictorial artwork, such as paintings or sketches (Bimber, 2005c). If a light beam with incident radiance L is projected onto the transparent film material that is located on top of the surface (e.g.…”
Section: Amplification Through Transparent Projection Screensmentioning
confidence: 99%
“…In fact, achieving the highest resolution provided by the single projector at all points on the surface is impossible; in practice only a fraction of the maximum resolution is achieved. Multi-projector editing systems also exist (e.g., Raskar et al [2001], Bimber et al [2005a], Bimber et al [2005b]), and this requires the projectors to be registered with each other to create a seamless appearance (e.g., Raskar et al [2003]). The additional projectors provide significant benefits.…”
Section: Introductionmentioning
confidence: 99%
“…Cuando las marcas se encuentran en la posición correcta, se ve una animación en 3D en la que los planetas empiezan a orbitar alrededor del sol. En (Bimber et al, 2005a) La tecnología de RA es capaz de proporcionar un amplio rango de posibilidades para este tipo de interacción y permite la participación activa en la formación de contenido. De este modo, se convierte en un medio adecuado para su uso en escuelas, museos y centros de entretenimiento.…”
Section: Solar Systemunclassified
“…Conforme los museos se vuelven más abiertos y vinculados con tecnologías interactivas, también emerge una nueva concepción de la audiencia como participantes activos o incluso como creadores (Roussou, 2004). Ejemplos de instalaciones museísticas basadas en entornos aumentados los podemos encontrar en (Hall et al, 2002;Bimber et al, 2003;Brown et al, 2003;Hatala et al, 2004;Sparacino, 2004;Wojciechowski et al, 2004;Woods et al, 2004;Bimber et al, 2005a La creación de experiencias interactivas empieza a converger con el impulso de la industria del entretenimiento para el desarrollo de exposiciones museísticas dentro del campo del edutainment. Los museos científicos y para niños ofrecen programas basados en el juego, descubrimiento y compromiso como herramienta principal para el aprendizaje.…”
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