2018
DOI: 10.1109/tmm.2018.2794265
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Summarization of User-Generated Sports Video by Using Deep Action Recognition Features

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Cited by 76 publications
(51 citation statements)
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“…Highlights generated by the system were compared with the highlights telecasted by the official broadcaster of the match. Tejero-De-Prablos [19] presented a scheme for user-generated sports video summarization and employed the LSTM model to identify various user actions in the video. Videos were classified into interesting or non-interesting categories.…”
Section: Scene Classification Via Deep-learning Approachmentioning
confidence: 99%
“…Highlights generated by the system were compared with the highlights telecasted by the official broadcaster of the match. Tejero-De-Prablos [19] presented a scheme for user-generated sports video summarization and employed the LSTM model to identify various user actions in the video. Videos were classified into interesting or non-interesting categories.…”
Section: Scene Classification Via Deep-learning Approachmentioning
confidence: 99%
“…Each technique summarizes the video using a specific feature, such as trajectories, moving objects, abnormal detection, and many others. These categories of techniques can be classified into two general categories, scene-based (i.e., static [1-7, 9, 17, 21, 22], dynamic [8,12,13,16,[18][19][20] and content-based approaches, and the content-based approaches can be further decomposed into three types related to the content of the video including motion-based [10][11][12][13][14][15][16]20], action-based [21,22] and event-based [11,15,[17][18][19], as shown in Fig. 1.…”
Section: Related Workmentioning
confidence: 99%
“…The authors chose games to test the performance of the methods because they contain a succession of complex actions. The extended version of this approach uses deep neural networks to extract two types of action-related features and classify video segments into interesting or uninteresting parts [22]. The authors proposed a method to recognize actions, which can lead to a good selection of meaningful informative summaries.…”
Section: Related Workmentioning
confidence: 99%
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“…Segmenting events in sports is a sub-class of video summarising problem [8], [14]. Researchers in the past made progress in segmenting events for sports such as baseball [10], tennis [6], cricket [7], football [4], [11], [1] rugby [2].…”
Section: Related Workmentioning
confidence: 99%