2021
DOI: 10.3390/s21041185
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Suitability and Comparison of Questionnaires Assessing Virtual Reality-Induced Symptoms and Effects and User Experience in Virtual Environments

Abstract: Although virtual reality (VR) has already achieved technological maturity, there are still some significant drawbacks for technology acceptance and broader user adoption, presenting research challenges. Thus, there is a need for standard, reliable, and quick assessment tools for Virtual Reality-Induced Symptoms and Effects (VRISE) and user experience in VR Assessing VRISE and user experience could be time consuming, especially when using objective physiological measures. In this study, we have reviewed, compar… Show more

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Cited by 50 publications
(50 citation statements)
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“…However, it should not be assumed that participants did not experience it. Future studies should include an assessment for cyber-sickness such as the Simulator Sickness Questionnaire (SSQ) or Fast Motion Sickness Score (FMS) ( Somrak et al, 2021 ).…”
Section: Discussionmentioning
confidence: 99%
“…However, it should not be assumed that participants did not experience it. Future studies should include an assessment for cyber-sickness such as the Simulator Sickness Questionnaire (SSQ) or Fast Motion Sickness Score (FMS) ( Somrak et al, 2021 ).…”
Section: Discussionmentioning
confidence: 99%
“…These factors play a central role in the efficiency of the VR experience ( Slater, 2009 ; Skarbez et al, 2017 ) and the incidence of cybersickness ( Kourtesis et al, 2019b ; Weech et al, 2019 ). Future attempts should consider the administration of recently published cybersickness questionnaires ( Somrak et al, 2021 ).…”
Section: Discussionmentioning
confidence: 99%
“…Among the questionnaire-based methods, we selected two: user experience questionnaire (UEQ) [ 15 ] and AttrakDiff [ 14 ]. We chose these methods because they are two of the most well-known and used standardized UX evaluation questionnaires [ 24 ], employed in several studies [ 13 , 25 , 26 , 27 , 28 ] and contexts, from the evaluation of educational platforms [ 7 , 29 , 30 ] to the evaluation of human-robot interaction [ 31 ]. Additionally, they were designed based on the same theoretical UX model proposed by Hassenzahl [ 32 ] and are comparable [ 15 ].…”
Section: Methodsmentioning
confidence: 99%