2011
DOI: 10.1111/j.1467-8535.2011.01174.x
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Substitutive competition: Virtual pets as competitive buffers to alleviate possible negative influence on pupils

Abstract: Although competition is regarded as a powerful motivator in game-based learning, it might have a negative influence, such as damage to confidence, on students who lose the competition. In this paper, we propose an indirect approach, substitutive competition, to alleviate such negative influences. The approach is used to develop a My-Pet v3 system, in which pupils master subject materials to make their pets stronger, and compete against each other. Specifically, pupils learn Chinese idioms in a pet-training gam… Show more

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Cited by 14 publications
(6 citation statements)
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References 27 publications
(30 reference statements)
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“…For example, applying social cognitive theory in educational contexts, researchers have found that losing a competition can decrease a learner's self-efficacy and learning outcomes (e.g., Santhanam et al 2016). Hence researchers have proposed alternative competition designs (Chen et al 2012;Cheng et al 2009). Given that there may not be a one-size-fits-all design for competition, the types of gamification design elements used to induce competition, and how they are presented, can have a significant impact on outcomes.…”
Section: Rq D-2: What Gamification Design Elements Contribute To Engamentioning
confidence: 99%
“…For example, applying social cognitive theory in educational contexts, researchers have found that losing a competition can decrease a learner's self-efficacy and learning outcomes (e.g., Santhanam et al 2016). Hence researchers have proposed alternative competition designs (Chen et al 2012;Cheng et al 2009). Given that there may not be a one-size-fits-all design for competition, the types of gamification design elements used to induce competition, and how they are presented, can have a significant impact on outcomes.…”
Section: Rq D-2: What Gamification Design Elements Contribute To Engamentioning
confidence: 99%
“…Student models can be open for students to raise self-reflection and interaction among students (Bull 2004;Bull and Kay 2007). In addition, open student models can be applied to portray animal companions or avatars in order to motivate students to learn and help others (Chen et al , 2012. Open student models can also be applied in CLS.…”
Section: Student Modeling Dimensionmentioning
confidence: 98%
“…Agents may also encourage, criticize, or praise students to enhance student motivation and, consequently, learning performance. For example, the My-Pet system provides a trainable animal companion to enhance student motivation (Chen et al 2012(Chen et al , 2013. Studies have also revealed that various students prefer different levels of agents (Hietala and Niemirepo 1998;Chou et al 2002a;Uresti and Boulay 2004).…”
Section: Companions Evans and Moorementioning
confidence: 99%
“…Moreover, different features to try to mitigate negative emotions, such as anxiety and frustration, while using computer-based competition environments have been implemented and evaluated with successful results. Examples of these features are the introduction of virtual pets instead of the own students' images [3], the combination of competition with cooperation or collaboration [14] [15] [16], or the assignment of opponents with a similar knowledge level using the Equal Opportunity Tactic (EOT) approach [17].…”
Section: Introductionmentioning
confidence: 99%