ACM SIGGRAPH 2006 Papers on - SIGGRAPH '06 2006
DOI: 10.1145/1179352.1142003
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Subspace gradient domain mesh deformation

Abstract: In this paper we present a general framework for performing constrained mesh deformation tasks with gradient domain techniques. We present a gradient domain technique that works well with a wide variety of linear and nonlinear constraints. The constraints we introduce include the nonlinear volume constraint for volume preservation, the nonlinear skeleton constraint for maintaining the rigidity of limb segments of articulated figures, and the projection constraint for easy manipulation of the mesh without havin… Show more

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Cited by 84 publications
(133 citation statements)
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“…External forces at vertices are also expressed as an energy function. A product of these two functions gives the deformation energy function whose minimisation, which is done by solving an over-constrained system of linear or non-linear equations, yield the new positions of vertices in the deformed mesh (Huang et al, 2006), (Zhou et al, 2005). We note that gradient domain deformation techniques are usually designed for direct mesh editing, where only a small part of surface is subject to external forces, which is again something uncommon in our context.…”
Section: Related Workmentioning
confidence: 99%
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“…External forces at vertices are also expressed as an energy function. A product of these two functions gives the deformation energy function whose minimisation, which is done by solving an over-constrained system of linear or non-linear equations, yield the new positions of vertices in the deformed mesh (Huang et al, 2006), (Zhou et al, 2005). We note that gradient domain deformation techniques are usually designed for direct mesh editing, where only a small part of surface is subject to external forces, which is again something uncommon in our context.…”
Section: Related Workmentioning
confidence: 99%
“…We note that gradient domain deformation techniques are usually designed for direct mesh editing, where only a small part of surface is subject to external forces, which is again something uncommon in our context. Our method is based on the gradient domain deformation technique described in (Huang et al, 2006). In contrast to original description, however, it does not assume that the mesh skeleton, whose change triggers the deformation of surface mesh, is fully inside the volume of the mesh.…”
Section: Related Workmentioning
confidence: 99%
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“…Following a similar line of thinking, [40,9] propose a mesh-based inverse kinematics framework based on pose examples with potential application to mesh animation. Recently, [37] presents a multi-grid technique for efficient deformation of large meshes and [19] presents a framework for performing constrained mesh deformation using gradient domain techniques. Both methods are conceptually related to our algorithm and could also be used for animating human models.…”
Section: Mesh-based Deformation and Animationmentioning
confidence: 99%
“…We seek an approach that is physically-based, like the finite-element methods (FEM), but achieves a speed comparable to that of the efficient kinematic methods [8,5,4,10], popular in the computer graphics and animation industry. The research makes the following contributions:…”
Section: Introductionmentioning
confidence: 99%