Abstract:This paper presents results from an empirical study conducted with a subliminal teaching technique aimed at enhancing learner's performance in Intelligent Systems through the use of physiological sensors. This technique uses carefully designed subliminal cues (positive) and miscues (negative) and projects them under the learner's perceptual visual threshold. A positive cue, called answer cue, is a hint aiming to enhance the learner's inductive reasoning abilities and projected in a way to help them figure out … Show more
“…For a computerized quiz, Chalfoun and Frasson used subliminal messages to support learning solution strategies. Using subliminal messages resulted in 44 % less errors [3,4].…”
Figure 1: A participant follows a red ellipse with her eyes. This target is moving within the matrix of rectangles. Cues of different intensities are given for the next location of the target to find out how they influence the visual behavior of the user.
AbstractThe phenomenon of subliminal perception is studied in psychology and is a compelling idea to unobtrusively yet effectively convey information from the computer to the user. Previous research reports conflicting results regarding the effectiveness of subliminal stimuli in graphical user interfaces (GUIs). These experiments are often reported on application level and are generally hard to reproduce. We aim at isolating the effect to learn how subliminal cueing can become a basis for future GUI widgets. Therefore, we look at specific properties and functions that can be realized using subliminal presentation. In this paper we present our ongoing work towards highlighting parts of the interface to guide the user's gaze. In the conducted study, participants had to look at targets appearing at different screen locations. Using different cueing variants, the participants received hints of the next location. The results indicate that visible cues are effective, whereas the studied simple and non-blinking subliminal cueing method does not improve visual search performance.
“…For a computerized quiz, Chalfoun and Frasson used subliminal messages to support learning solution strategies. Using subliminal messages resulted in 44 % less errors [3,4].…”
Figure 1: A participant follows a red ellipse with her eyes. This target is moving within the matrix of rectangles. Cues of different intensities are given for the next location of the target to find out how they influence the visual behavior of the user.
AbstractThe phenomenon of subliminal perception is studied in psychology and is a compelling idea to unobtrusively yet effectively convey information from the computer to the user. Previous research reports conflicting results regarding the effectiveness of subliminal stimuli in graphical user interfaces (GUIs). These experiments are often reported on application level and are generally hard to reproduce. We aim at isolating the effect to learn how subliminal cueing can become a basis for future GUI widgets. Therefore, we look at specific properties and functions that can be realized using subliminal presentation. In this paper we present our ongoing work towards highlighting parts of the interface to guide the user's gaze. In the conducted study, participants had to look at targets appearing at different screen locations. Using different cueing variants, the participants received hints of the next location. The results indicate that visible cues are effective, whereas the studied simple and non-blinking subliminal cueing method does not improve visual search performance.
“…Examples of research include subliminal cueing in support of online help in a desktop-computer text-editing task application (Wallace, Flanery, & Knezek, 1991), just-in-time memory support using subliminal cues delivered in a head-mounted display (DeVaul et al, 2003), application in a tutoring system (Chalfoun & Frasson, 2011), and aid for visual search tasks (e.g., McNamara, Bailey, & Grimm, 2008;Bailey, McNamara, Sudarsanam, & Grimm, 2009).…”
“…In another study [13], visual masking was applied in the context of a virtual tutoring system. The results showed that subliminal cueing elicited better performances as well as better affective states throughout the lesson.…”
Section: Related Workmentioning
confidence: 99%
“…To briefly sum up, subliminal stimulation seems to be suitable for a variety of uses in concrete scenarios as those of memory retrieval [9] and problem solving [13] to bias decisionmaking in selection behavior [5,16] and navigation tasks [4]. In the specific context of symbiotic systems, such potential can be exploited to assist the user during critical phases or to manage his interaction without interrupting the task at hand [3] or generating mental workload [8,9].…”
Abstract. Subliminal perception is a long-standing topic in psychology, which has been strongly debated throughout the twentieth century. Recently, unconscious information processing has gained attention in human-computer interaction (HCI) research on the basis that subliminal stimulation can covertly trigger automatic responses without generating mental workload. The aim is to increase the interaction efficiency between humans and systems by embedding subliminal stimuli in user interfaces. Moreover, the currently thriving research on adaptive and symbiotic systems makes the interest for unconscious processes even greater.The purpose of the present paper is to give an overview of both the most recent findings about subliminal stimuli applied to concrete contexts and the main stimulation techniques to obtain unconscious perception. The techniques reviewed here are the binocular rivalry, visual masking, visual crowding, and rapid serial visual presentation with some latest variants of these classic paradigms.
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