Proceedings of the SIGCHI Conference on Human Factors in Computing Systems 2013
DOI: 10.1145/2470654.2466191
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Sublimate

Abstract: Recent research in 3D user interfaces pushes towards immersive graphics and actuated shape displays. Our work explores the hybrid of these directions, and we introduce sublimation and deposition, as metaphors for the transitions between physical and virtual states. We discuss how digital models, handles and controls can be interacted with as virtual 3D graphics or dynamic physical shapes, and how user interfaces can rapidly and fluidly switch between those representations. To explore this space, we developed t… Show more

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Cited by 71 publications
(17 citation statements)
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“…Complex tangible interfaces that feature high representation capabilities are enabled by the interface changing its shape [11]. This may be combined with an augmented reality (AR) application [24] to add a tangible representation of the AR content. Shape-changing tangible interfaces can also be used to combine different elements such as sliders or knobs in a single component [21].…”
Section: Dedicated Tangible Interfacesmentioning
confidence: 99%
“…Complex tangible interfaces that feature high representation capabilities are enabled by the interface changing its shape [11]. This may be combined with an augmented reality (AR) application [24] to add a tangible representation of the AR content. Shape-changing tangible interfaces can also be used to combine different elements such as sliders or knobs in a single component [21].…”
Section: Dedicated Tangible Interfacesmentioning
confidence: 99%
“…For instance, Length is good to describe actuated pin displays [11,14,53,29,31,33]. In inFORM [11], each pin can extend 100 mm.…”
Section: Adding a Feature: Size (1d 2d And 3d)mentioning
confidence: 99%
“…Shape-changing interfaces provide benefits with their ability to dynamically alter the physical shape of objects. They allow for dynamic tactile sensation (e. g. [41]), haptic data exploration (e. g. [26]) or in general diverse dynamic affordances (e. g. [23]). However, changing the physical shape of devices to resemble desired target shapes can be challenging.…”
Section: Introductionmentioning
confidence: 99%
“…Additionally, even if fast physical motion is possible, it can be problematic since it could startle users (cf. [26]). While research on shape-changing interfaces focused mostly on altering objects physically, a wide range of prior work aimed at changing the optical appearance of objects and environments, for example through spatial augmented reality (spatial AR, e. g. [7,31,21,24]) or fish tank VR (e. g. [36]).…”
Section: Introductionmentioning
confidence: 99%
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