2023
DOI: 10.3389/fpsyg.2022.1109370
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Subjective experiences and perceptions of learning a second language through digital games: A case study of Chinese college students

Abstract: Recent years have seen a rapid proliferation of game-based learning applied in language classes. Second language teaching and learning are being inspired by the increasingly mature game-based learning technology. Currently, educational games are regarded as a new technology with great potential. The game-based promotion of oral English has also become one of the research hotspots. This research carried out an empirical study on the subjective experiences and perceptions of using game-based second language lear… Show more

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Cited by 4 publications
(2 citation statements)
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“…Other articles hinged on the previously discussed theories and principles such as motivation (Chen et al, 2020;Lee, 2019;Xiao & He, 2023;Yang et al, 2020;Yassine-Diab et al, 2021), which only ingrains the innate importance of DGBLL's ability to harness the motivational impact of digital games among learners. The studies underscored the significance of motivation in the context of DGBLL, highlighting how the dynamic and interactive nature of digital games captivates learners' creativity, interest, and enthusiasm.…”
Section: Complex Adaptive System (Cas)mentioning
confidence: 99%
“…Other articles hinged on the previously discussed theories and principles such as motivation (Chen et al, 2020;Lee, 2019;Xiao & He, 2023;Yang et al, 2020;Yassine-Diab et al, 2021), which only ingrains the innate importance of DGBLL's ability to harness the motivational impact of digital games among learners. The studies underscored the significance of motivation in the context of DGBLL, highlighting how the dynamic and interactive nature of digital games captivates learners' creativity, interest, and enthusiasm.…”
Section: Complex Adaptive System (Cas)mentioning
confidence: 99%
“…SLT can also easily be merged with technological practices such as augmented reality or game-based learning. There is a considerable advantage to game learning which lies in the genuineness of learning tools and the situational quality of an education setting (Xiao & He, 2023). Within game-based learning, game technology proves to be useful in supplying students with authentic communication situations that mimic authentic social activities complete with actual scene-oriented language, discourse, and exchange (Kong et al, 2022).…”
Section: Introductionmentioning
confidence: 99%