2022
DOI: 10.1109/tmm.2021.3093717
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Subjective Evaluation of Visual Quality and Simulator Sickness of Short 360$^\circ$ Videos: ITU-T Rec. P.919

Abstract: Recently an impressive development in immersive technologies, such as Augmented Reality (AR), Virtual Reality (VR) and 360°video, has been witnessed. However, methods for quality assessment have not been keeping up. This paper studies quality assessment of 360°video from the cross-lab tests (involving ten laboratories and more than 300 participants) carried out by the Immersive Media Group (IMG) of the Video Quality Experts Group (VQEG). These tests were addressed to assess and validate subjective evaluation m… Show more

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Cited by 44 publications
(29 citation statements)
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References 80 publications
(99 reference statements)
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“…Quality. The aggregate quality was asked, following the literature [8], in the post-sequence questionnaire using the Absolute Category Rating (ACR) on a fve-grade quality scale [21], where the categories: "Bad", "Poor", "Fair", "Good", and "Excellent" were presented.…”
Section: Methodsmentioning
confidence: 99%
See 1 more Smart Citation
“…Quality. The aggregate quality was asked, following the literature [8], in the post-sequence questionnaire using the Absolute Category Rating (ACR) on a fve-grade quality scale [21], where the categories: "Bad", "Poor", "Fair", "Good", and "Excellent" were presented.…”
Section: Methodsmentioning
confidence: 99%
“…On the one hand, the omnidirectional cameras that ofer better qualities imply high costs. On the other hand, stable network conditions are required to transmit 360-degree video with acceptable quality in real time [8,17]. In this sense, several works in the literature have analyzed efcient coding schemes and the industry is working hard to bring the technology closer to a greater part of society [12,34].…”
Section: Related Workmentioning
confidence: 99%
“…Additionally, the acceptable bitrate was found to be content-dependent as more motion required higher bitrates, indicating that motion activity should be further investigated. Recently, Gutierrez, et al (2021) [9] published a cross lab investigation based on the work of the Video Quality Experts Group (VQEG), that has greatly influenced the recent Recommendation from the ITU [17]. The study in [9] was conducted time wise in parallel with this study and studied audio visual quality, simulator sickness symptoms, and exploration behaviour in short 360-video sequences.…”
Section: Related Workmentioning
confidence: 99%
“…Recently, Gutierrez, et al (2021) [9] published a cross lab investigation based on the work of the Video Quality Experts Group (VQEG), that has greatly influenced the recent Recommendation from the ITU [17]. The study in [9] was conducted time wise in parallel with this study and studied audio visual quality, simulator sickness symptoms, and exploration behaviour in short 360-video sequences. It was targeted to study methodological questions on how to conduct subjective experiment with 360-video.…”
Section: Related Workmentioning
confidence: 99%
“…The conventional solution for this problem is conducting targeted experiments to only assess low-level features with shorter stimuli. For instance, to evaluate the visual quality of 360° (Gutierrez et al, 2021) or point clouds (Viola et al, 2022), or the effect of delay in task performance (Brunnström et al, 2020). As an alternative approach, Orduna et al (2022) propose a methodology to combine frequent assessment of low-level features during the execution of the test with the evaluation of high-level features using postexperience questionnaires.…”
Section: Evaluation Of Low-level Featuresmentioning
confidence: 99%