Proceedings of the 25th Annual Conference on Computer Graphics and Interactive Techniques - SIGGRAPH '98 1998
DOI: 10.1145/280814.280826
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Subdivision surfaces in character animation

Abstract: The creation of believable and endearing characters in computer graphics presents a number of technical challenges, including the modeling, animation and rendering of complex shapes such as heads, hands, and clothing. Traditionally, these shapes have been modeled with NURBS surfaces despite the severe topological restrictions that NURBS impose. In order to move beyond these restrictions, we have recently introduced subdivision surfaces into our production environment. Subdivision surfaces are not new, but thei… Show more

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Cited by 428 publications
(346 citation statements)
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References 19 publications
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“…For geometry and shape parameterisation applications this typically means the ability to implement either coarse geometry changes while maintaining the fine detail, or fine geometry changes while maintaining the overall shape. This approach has been implemented comparably from both B-spline [34] and subdivision [35] perspectives in both their two-dimensional and three-dimensional forms, though it would seem that in three dimensions the advantage of being able to represent arbitrary topologies with subdivision surfaces has lead to it becoming the industry standard choice in multi-resolution computer animation [36]. It is also slowly being incorporated into some computer aided design (CAD) packages [37,38,39].…”
Section: Introductionmentioning
confidence: 99%
“…For geometry and shape parameterisation applications this typically means the ability to implement either coarse geometry changes while maintaining the fine detail, or fine geometry changes while maintaining the overall shape. This approach has been implemented comparably from both B-spline [34] and subdivision [35] perspectives in both their two-dimensional and three-dimensional forms, though it would seem that in three dimensions the advantage of being able to represent arbitrary topologies with subdivision surfaces has lead to it becoming the industry standard choice in multi-resolution computer animation [36]. It is also slowly being incorporated into some computer aided design (CAD) packages [37,38,39].…”
Section: Introductionmentioning
confidence: 99%
“…Polygon models are usually interpolating the control points coinciding with the mesh vertices; this property implies that the shape is modified by points which directly lie on the boundary of the object. Related to polygon models are subdivision methods [20,21] used to construct surfaces [22][23][24][25][26]. These methods are characterized by refinement operations iteratively applied to a set of points leading to a continuous limit surface with a certain regularity.…”
Section: Discrete Closed Surfacesmentioning
confidence: 99%
“…The explicit expression for ϕ = ϕ M is given by Eq. (23). Note that ϕ is non-rational with respect to its parameter.…”
Section: Appendix a Explicit Expression For ϕmentioning
confidence: 99%
“…Unfortunately, no single mathematical representation is known that will provide exact analytic results to all surface operations of interest. Rather than introduce more and more specialized mathematics, a recent trend has been to support many operations in a single, unified representation using approximation theory and hierarchical algorithms [6,20,14,5,24].…”
Section: Introductionmentioning
confidence: 99%