2011
DOI: 10.1007/978-3-642-20398-5_16
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Stuttering Mostly Speeds Up Solving Parity Games

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Cited by 8 publications
(24 citation statements)
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“…Stuttering bisimulation [7] for Kripke Structures is among a select number of candidates worth considering, with an O(nm) time complexity (n being the number of vertices and m the number of edges). Indeed, as earlier experiments [9] indicate, off-the-shelf stuttering bisimulation reduction algorithms can be competitive when compared to modern available parity game solvers. Stuttering bisimulation, however, is inept when faced with alternations between players along the possible plays: it cannot relate vertices belonging to different players.…”
Section: Introductionmentioning
confidence: 88%
See 1 more Smart Citation
“…Stuttering bisimulation [7] for Kripke Structures is among a select number of candidates worth considering, with an O(nm) time complexity (n being the number of vertices and m the number of edges). Indeed, as earlier experiments [9] indicate, off-the-shelf stuttering bisimulation reduction algorithms can be competitive when compared to modern available parity game solvers. Stuttering bisimulation, however, is inept when faced with alternations between players along the possible plays: it cannot relate vertices belonging to different players.…”
Section: Introductionmentioning
confidence: 88%
“…In [9] we introduced stuttering bisimulation for parity games. Informally, stuttering bisimulation compresses subsequences of "identical" vertices along a path p in a parity game, such that the path retains the essentials of the graph's branching structure.…”
mentioning
confidence: 99%
“…The properties were verified by creating a PBES, expanding it and solving the resulting BES. Solving time for these (large) equation systems was reduced by interpreting the BES as a parity game, reducing that game using a notion of stuttering equivalence tailored to parity games, and then solving the reduced game [13].…”
Section: Applications and Case Studiesmentioning
confidence: 99%
“…The resulting smaller equation systems are then solved. A description of this procedure can be found in [10]. We use the July 2011 release of the mCRL2 toolset.…”
Section: Verificationmentioning
confidence: 99%
“…The µ-calculus properties were checked by using parity game reduction and parity game solvers, as described in [10]. Although the parity game reduction did speed up the solving process significantly, the real bottleneck was generating the game (or, equivalently, boolean equation system) itself, taking over three days for the second µ-calculus property for the scenario with a resetting leader node.…”
Section: Techniquesmentioning
confidence: 99%