2022
DOI: 10.1080/0144929x.2022.2127375
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Studying the effect of symmetry in team structures on collaborative tasks in virtual reality

Abstract: Studies involving collaboration in groups are frequently carried out under symmetrical conditions, meaning that all team members have the same role at the same time. In Virtual Reality, symmetrical collaboration often seems attractive as it allows all participants to be included in the VR environment, but it is not clear whether this provides any benefits over asymmetric forms of collaboration, such as when some team members are in VR while others are working on laptops. We conducted a study to compare the con… Show more

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Cited by 4 publications
(2 citation statements)
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“…Several studies have explored collaboration effectiveness in an IVR environment; the results indicate that IVR can support communication, understanding, and teamwork for medical training and education [46] and that it can be used to effectively assess social communication skills [47]. Other benefits include enhanced creativity compared with conventional tools and systems [48], empowered empathetic behavior [49], and improved knowledge acquisition [50].…”
Section: Collaboration In Ivrmentioning
confidence: 99%
“…Several studies have explored collaboration effectiveness in an IVR environment; the results indicate that IVR can support communication, understanding, and teamwork for medical training and education [46] and that it can be used to effectively assess social communication skills [47]. Other benefits include enhanced creativity compared with conventional tools and systems [48], empowered empathetic behavior [49], and improved knowledge acquisition [50].…”
Section: Collaboration In Ivrmentioning
confidence: 99%
“…First, this review focused on analyzing the boosting effect of virtual avatars and contextual cues on creative performance. However, creativity in the VE is also influenced by communication modalities (Forens et al 2015), the combination of different platforms in creative activities (Agnès et al 2022), and user experience (Hong et al 2016;Fröhlich et al 2018). These factors are also worth discussing, as they influence creative performance in a positive or negative way.…”
Section: Implications and Limitationsmentioning
confidence: 99%