2013
DOI: 10.1007/s40593-013-0009-1
|View full text |Cite
|
Sign up to set email alerts
|

Studying the Effect of a Competitive Game Show in a Learning by Teaching Environment

Abstract: In this paper we investigate how competition among tutees in the context of learning by teaching affects tutors' engagement as well as tutor learning. We conducted this investigation by incorporating a competitive Game Show feature into an online learning environment where students learn to solve algebraic equations by teaching a synthetic peer, called SimStudent. In the Game Show, pairs of SimStudents trained by students beforehand competed against each other by solving challenging problems to attain higher r… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1
1

Citation Types

0
5
1
2

Year Published

2015
2015
2022
2022

Publication Types

Select...
4
3
1

Relationship

0
8

Authors

Journals

citations
Cited by 18 publications
(8 citation statements)
references
References 32 publications
0
5
1
2
Order By: Relevance
“…These results are unexpected but interesting. Previous publications have agreed that learning by teaching is a good teaching technique to promote content mastery (Allison, 1976;Blair et al, 2007;Matsuda et al, 2013;Mills, 1995;Podl & Metzger, 1994;Tsui, 2010). However, we did not find any statistical evidence that the learning by teaching technique was better for content mastery than traditional teaching and learning techniques.…”
Section: Discussioncontrasting
confidence: 91%
“…These results are unexpected but interesting. Previous publications have agreed that learning by teaching is a good teaching technique to promote content mastery (Allison, 1976;Blair et al, 2007;Matsuda et al, 2013;Mills, 1995;Podl & Metzger, 1994;Tsui, 2010). However, we did not find any statistical evidence that the learning by teaching technique was better for content mastery than traditional teaching and learning techniques.…”
Section: Discussioncontrasting
confidence: 91%
“…Both digital simulations and face-to-face role-plays have been used as simulation-based learning environments. Numerous primary research on the effectiveness of simulations in medical and teacher education supports their effectiveness (e.g., Koparan & Yılmaz, 2015;Liaw et al, 2010;Matsuda et al, 2013). Meta-analytic studies in medical education (e.g., Cook et al, 2012Cook et al, , 2013 provide evidence supporting the generalizability of the high effects of simulations.…”
Section: Simulations In Medical and Teacher Educationmentioning
confidence: 97%
“…The TA with intrinsic motivations had more initiative interactions with students, and the overall rating of preference was high [54] Incorporated a "Game Show" feature; online learning; students teach SimStudent, and then the trained SimStudent compete in pairs by solving problems.…”
Section: Goaloriented and Motivated Diffusion And Osmosismentioning
confidence: 99%