2017
DOI: 10.21577/0100-4042.20170025
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Studying student behavior and chemistry skill using browser-based tools and eye-tracking hardware

Abstract: Browser-based tools were created to collect quantitative data about university student problem-solving skills. Three of these tools have been described: a word question tool that creates ideal gas law and stoichiometry questions using a set of complexity factors; a Lewis structure drawing tool that enables the user to draw a solution to an ion or molecule assigned to them; and a "spheres" tool that uses spheres to represent atoms and molecules to denote the particulate nature of matter. Results from these stud… Show more

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Cited by 3 publications
(2 citation statements)
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References 14 publications
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“…So far, eye-tracking technology has been used predominantly as a diagnostic tool for research purposes in science and chemistry education. In this context, the focus was often on evaluating problem solving processes, usage of representations, ,, usability of learning materials, , expertise comparisons, ,, and working memory. , Hansen et al however also demonstrated that eye-tracking can be used as a tool for visual feedback. In their study, they used inverse opacity images (blacked-out heat maps) to stimulate participants to reflect on their visual behavior.…”
Section: Introductionmentioning
confidence: 99%
“…So far, eye-tracking technology has been used predominantly as a diagnostic tool for research purposes in science and chemistry education. In this context, the focus was often on evaluating problem solving processes, usage of representations, ,, usability of learning materials, , expertise comparisons, ,, and working memory. , Hansen et al however also demonstrated that eye-tracking can be used as a tool for visual feedback. In their study, they used inverse opacity images (blacked-out heat maps) to stimulate participants to reflect on their visual behavior.…”
Section: Introductionmentioning
confidence: 99%
“…On the other hand, the rapid development in sensory technology has enabled researchers and practitioners to push the boundaries of learning engagement detection and its analysis by investigating various machine-readable signals or behaviors, such as electroencephalogram (EEG) signal, physiological signal, electrodermal activity, facial expression, gaze, keystroke and mouse movement [17]. In order to obtain high quality data generated from the learning activities, intrusive or wearable devices such as electrode headset [18], wristband [19], or costly sophisticated eye tracker [20] have to be adopted. The adoption of these devices may cause inconvenience or discomfort to learners during data acquisition process.…”
Section: Introductionmentioning
confidence: 99%