2022
DOI: 10.1108/k-12-2021-1346
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Study on the continuance intention in using virtual shoe-try-on function in mobile online shopping

Abstract: PurposeMobile e-commerce has brought convenience to consumers. But for goods such as shoes, mobile e-commerce has failed to provide the same experience as consumers would have in physical stores, and that also causes problems for online merchants, such as high return rates. As a result, the augmented reality (AR) virtual shoe-try-on function appeared. The way that AR virtual shoe-try-on study different from other AR virtual try-on studies is that AR virtual shoe-try-on study only satisfies consumers' visual ex… Show more

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Cited by 13 publications
(6 citation statements)
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“…Therefore, a system must provide benefits to its users so that it can attract other customers to use the system itself. In line with research conducted by Jiang et al, (2022) which reveals that perceived usefulness can affect the user's cheerful attitude…”
Section: Discussionsupporting
confidence: 86%
“…Therefore, a system must provide benefits to its users so that it can attract other customers to use the system itself. In line with research conducted by Jiang et al, (2022) which reveals that perceived usefulness can affect the user's cheerful attitude…”
Section: Discussionsupporting
confidence: 86%
“…A second-order model relationship between perceived interactivity, perceived vividness, and novel experience was examined and its integrativeness was established. The major interaction theory models in use at present are TAM, UTAUT, and UTAUT2 ( Jiang et al 2022 ). These models are not intended solely for educational purposes, but are also applicable to marketing, tourism, entertainment, and other areas.…”
Section: Discussionmentioning
confidence: 99%
“…A direct effect of perceived playfulness is 0.475, and a partial mediation of continuous learning intention is produced under the mediation of flow and learning interest, with an influence coefficient of 0.228. According to previous research on the use of augmented reality, perceived playfulness has a significant influence on flow ( Jiang et al, 2022b ). In this study, the influence path of the application of interactive learning systems is explored.…”
Section: Resultsmentioning
confidence: 99%
“…According to previous studies, perceived playfulness can enhance users’ willingness to use augmented reality technology in human-computer interaction. For instance, there are studies have examined the use of augmented reality in shoe shopping and digital museum exhibits that utilizing augmented reality ( Jiang et al, 2022a , b ). In the field of interactive education, perceived playfulness also plays an important role.…”
Section: Theoretical Framework and Research Hypothesesmentioning
confidence: 99%