2022
DOI: 10.1371/journal.pone.0263107
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Study of the knowledge about gamification of degree in primary education students

Abstract: Gamification refers to the use of game mechanics in non-recreational environments, such as the school environment, in order to enhance motivation, concentration, effort, commitment and other positive values common to all games. Gamification allows us to establish clear objectives that are presented to be overcome. It also offers constant feedback, shows the progression of students, recognizes their effort and it guides them over the course of the teaching and learning process. The aim is to measure the knowled… Show more

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Cited by 4 publications
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