2014
DOI: 10.1080/13562517.2014.962505
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Students' perception of live lectures' inherent disadvantages

Abstract: This paper aims to provide insight into various properties of live lectures from the perspective of sophomore engineering students. In an anonymous online survey conducted at the Faculty of Electrical Engineering and Computing, University of Zagreb, we investigated students' opinions regarding lecture attendance, inherent disadvantages of live lecture as a teaching method, lecture interactivity, and the importance of different types of learning materials. The findings derived from students' reported data sugge… Show more

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Cited by 19 publications
(14 citation statements)
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References 55 publications
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“…19 "Pharmacy Challenge" was rationalised as a digital SG, with the aim of overcoming obstacles presented by traditional educational games in pharmacy curricula 4 and as a step away from classic didactic teaching methods, which often lack accommodation for different learning styles. 20 "Pharmacy Challenge" provided students with a digital platform outside of the lecture hall, and hence an opportunity to learn in a non-threatening environment, which may support selfregulated and productive learning as discussed by Connolly 6 and Dominguez 13 . These findings were supported across both iterations of "Pharmacy Challenge", with the majority of students confirming that they felt an online game can have a positive impact on performance.…”
Section: Design Content and Playabilitymentioning
confidence: 99%
“…19 "Pharmacy Challenge" was rationalised as a digital SG, with the aim of overcoming obstacles presented by traditional educational games in pharmacy curricula 4 and as a step away from classic didactic teaching methods, which often lack accommodation for different learning styles. 20 "Pharmacy Challenge" provided students with a digital platform outside of the lecture hall, and hence an opportunity to learn in a non-threatening environment, which may support selfregulated and productive learning as discussed by Connolly 6 and Dominguez 13 . These findings were supported across both iterations of "Pharmacy Challenge", with the majority of students confirming that they felt an online game can have a positive impact on performance.…”
Section: Design Content and Playabilitymentioning
confidence: 99%
“…Students are more likely to attend if the lecturer is enthusiastic and delivers lectures that are challenging and stimulating (Alam & Jackson, ; McCredden & Baldock, ; Sawon et al, ). Students also place value on the structured learning, face‐to‐face interaction, and feedback offered by face‐to‐face lectures (Gysbers et al, ; Petrovic & Pale, ). In the current study, attendance was positively correlated to performance in the final summative exam but no correlation was found between attendance and performance on formative quizzes (Figure ).…”
Section: Discussionmentioning
confidence: 99%
“…Lecturer experience and training influence on lectures [22] Guide to organize, manage and teach a large group lecture [23,24] List of tips and strategies to improve lectures [4,[25][26][27][28][29][30][31][32]] Active learning to improve students' participation [25,[33][34][35][36][37][38][39][40][41] Active learning with limited resources [42] Advantages of large classes [9,43] Large classes assessment [11,44,45] There are also numerous universities which have online resources to improve the student learning process in classes which have large student attendance; for instance the University of Bath, University of Waterloo and Vanderbilt University [46][47][48]. These publications and resources are available to professors so they can study them and follow their recommendations.…”
Section: Main Research Area Referencesmentioning
confidence: 99%