2016 IEEE Frontiers in Education Conference (FIE) 2016
DOI: 10.1109/fie.2016.7757440
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Student perspectives on application of game-based learning within a graduate-level engineering course

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“…While a large number of studies have been conducted on the use of educational games in K-12, undergraduate, and professional schools such as law (Bird, 2002; Bridge, 2013), nursing (Chen et al, 2015), engineering (Bodnar et al, 2016; Ebner & Holzinger, 2007), business (Faria, 2001), and medicine (Fukuchi et al, 2000; McCoy et al, 2016; Robertson & Tannahill, 2009), there remains a persistent gap in the analysis of the use of games in MA and PhD programs. The post-secondary studies that have been created have tended to focus on capturing participant responses at either the undergraduate or graduate/professional level but not both (Eck, 2006; Wu & Hwang, 2012).…”
Section: Lessons For Implementing Custom Built Games In Classroom Envmentioning
confidence: 99%
“…While a large number of studies have been conducted on the use of educational games in K-12, undergraduate, and professional schools such as law (Bird, 2002; Bridge, 2013), nursing (Chen et al, 2015), engineering (Bodnar et al, 2016; Ebner & Holzinger, 2007), business (Faria, 2001), and medicine (Fukuchi et al, 2000; McCoy et al, 2016; Robertson & Tannahill, 2009), there remains a persistent gap in the analysis of the use of games in MA and PhD programs. The post-secondary studies that have been created have tended to focus on capturing participant responses at either the undergraduate or graduate/professional level but not both (Eck, 2006; Wu & Hwang, 2012).…”
Section: Lessons For Implementing Custom Built Games In Classroom Envmentioning
confidence: 99%