2013
DOI: 10.1080/15512169.2013.770989
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Student Perceptions of a Role-Playing Simulation in an Introductory International Relations Course

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Cited by 47 publications
(27 citation statements)
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“…Together these show a climb in user satisfaction from the low point of T2 2013, but also just how high overall enthusiasm for such an assignment can be despite technical imperfections. This finding supports the wider literature noting the potential for high levels of engagement offered by simulations in teaching political content (for example, Blum & Scherer []; Rivera & Simons []; Wills et al []; Giovanello et al []). In addition, for those considering either initial design of an online role play or the redesign of an existing system this study indicates that when it comes to the actual interface or technology, functionality is a key driver of satisfaction and that broken or inauthentic tools can be more frustrating than absent ones.…”
Section: Resultssupporting
confidence: 86%
“…Together these show a climb in user satisfaction from the low point of T2 2013, but also just how high overall enthusiasm for such an assignment can be despite technical imperfections. This finding supports the wider literature noting the potential for high levels of engagement offered by simulations in teaching political content (for example, Blum & Scherer []; Rivera & Simons []; Wills et al []; Giovanello et al []). In addition, for those considering either initial design of an online role play or the redesign of an existing system this study indicates that when it comes to the actual interface or technology, functionality is a key driver of satisfaction and that broken or inauthentic tools can be more frustrating than absent ones.…”
Section: Resultssupporting
confidence: 86%
“…Results show that games and simulations motivate, engage and promote effective learning goals by providing opportunities for learners to actively experience, practice, interact, and reflect in a collaborative, game-based, and learner-centred setting. The measures evaluating student attitudes reveal an increasingly positive trend towards games and simulations, especially in post-interventions (Bekebrede et al, 2011;Giovanello et al, 2013;Costa et al, 2014;Angelini, 2016;Geithner & Menzel, 2016).…”
Section: Discussionmentioning
confidence: 99%
“…In general, most studies report that students develop a positive attitude toward the pedagogical adoption of games and simulations in education (Divjak & Tomić, 2011;Bekebrede, 2011;Ibrahim et al, 2011;Beckem & Watkins, 2012;Tanner et al, 2012;von Wangenheim et al, 2012;Halpern et al, 2012;Terzidou et al, 2012;Hanning et al, 2013;Giovanello, 2013;Cvetić et al, 2013;Kovalik & Kuo, 2012;Li & Tsai, 2013;Hainey et al, 2011;Boeker et al, 2013;Nkhoma et al, 2014;Costa et al, 2014;Chaves et al, 2015;Riemer & Schrader, 2015;Angelini, 2016;Geithner & Menzel, 2016). The participants in Dudzinski et al (2013) respond positively towards a serious web-based game, describing the experience as interesting, stimulating and helpful, as well as a valuable addition to their pharmacy curriculum.…”
Section: Attitudes and Satisfactionmentioning
confidence: 99%
“…As noted by Giovanello, Kirk, and Kromer (2013;p. 198), when considering the use of role plays in the delivery of IR/PS subjects:…”
Section: Introductionmentioning
confidence: 78%
“…Studies of student experience and outcomes with IR and PS role plays are certainly available (Baylouny, 2009;Biziouras, 2013;Dougherty, 2003;Giovanello et al, 2013;Raymond & Sorensen, 2007;Stover, 2005;Wakelee & Itkonen, 2013). This may include generalised discussion of learning outcomes and some presentation of data surrounding student satisfaction, grade scores or other feedback (Blum & Scherer, 2007;Raymond, 2010;Stover, 2005).…”
Section: Introductionmentioning
confidence: 99%