2010
DOI: 10.1119/1.3431565
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Student experiences of virtual reality: A case study in learning special relativity

Abstract: We present a study of student learning through the use of virtual reality. A software package is used to introduce concepts of special relativity to students in a game-like environment where users experience the effects of travelling at near light speeds. From this new perspective, space and time are significantly different to that experienced in everyday life. The study explores how students have worked with this environment and how these students have used this experience in their study of special relativity… Show more

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Cited by 35 publications
(25 citation statements)
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“…They believe that they have learnt, and results from our concept tests and from formal examinations show that they indeed have -an optimistic sign that R T R can improve students' perceived as well as actual understanding of relativity. The learning outcomes, and how they were measured, are discussed in detail in McGrath et al (2010) and Savage et al (2010).…”
Section: Discussionmentioning
confidence: 99%
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“…They believe that they have learnt, and results from our concept tests and from formal examinations show that they indeed have -an optimistic sign that R T R can improve students' perceived as well as actual understanding of relativity. The learning outcomes, and how they were measured, are discussed in detail in McGrath et al (2010) and Savage et al (2010).…”
Section: Discussionmentioning
confidence: 99%
“…The process involved in developing the virtual world and associated teaching materials is presented below. Detailed evaluation methods, and data, from specific points throughout the project have been published elsewhere (McGrath, Savage, Williamson, Wegener & McIntyre, 2008;McGrath et al, 2010;Savage, Searle & McCalman, 2007).…”
Section: Introductionmentioning
confidence: 99%
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“…By development of visual models of the effects of special relativity they understood this concept that they found abstract before use RTR [18].…”
Section: Virtual Realitymentioning
confidence: 99%
“…13 The project does not slow down light, but instead moves the viewer into space, where he or she actually travels fast. As opposed to the earlier movies, the movement of the first-person viewer is completely controllable.…”
Section: Introductionmentioning
confidence: 99%