2022
DOI: 10.3390/ijerph19116648
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Structural Equation Modeling (SEM): Gaming Disorder Leading Untreated Attention-Deficit/Hyperactivity Disorder to Disruptive Mood Dysregulation

Abstract: (1) Background: Internet gaming disorder (IGD) in youths likely leads to disruptive mood dysregulation, especially among those with attention-deficit/hyperactivity disorder (ADHD). Whether IGD mediates the pathways leading ADHD to disruptive emotional dysfunction remains unclear. This study aims to elucidate the direct or indirect influence of IGD on ADHD; (2) Method: The Swanson, Nolan, and Pelham Version IV questionnaire was used to evaluate symptoms of ADHD and oppositional defiant disorder, and the Chen ga… Show more

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Cited by 5 publications
(3 citation statements)
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“…As visible in Table 1 , the optimal diagnostic assessment of GD is still in progress and there is a non-unanimous modality, as different studies have used different rating scales or interviews for assessing its prevalence in children and adolescents with ADHD. Among these, four studies used the Young’s Internet Addiction Scale (YIAS) [ 19 , 20 , 21 , 22 ], three used the Chen Internet Addiction Scale (CIA) [ 23 , 24 , 25 ], two the Internet Addiction Test (IAT) [ 26 , 27 ], one used the Internet Gaming Disorder Interview (IGDI) [ 28 ], one the Gaming Addiction Identification Test (GAIT) [ 29 ], one the Korean Young’s Internet Addiction Rating Scale (YIAS-K) [ 30 ], one the ADITEC questionnaire [ 31 ], one the Internet-Gaming Disorder Scale-Short Form (IGDS9-SF) [ 27 ], one the Game Addiction Scale for Adolescents (GASA) [ 32 ], one the Problem Video Game-Playing Test (PVGT) [ 33 ], and one the Computer and Video Game Addiction Scale [ 34 ]. Finally, one did not use any rating scales but only the criteria proposed by the DSM-5 [ 15 ], and two used reports by parents, teachers, or participants regarding the time spent gaming [ 35 , 36 ].…”
Section: Resultsmentioning
confidence: 99%
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“…As visible in Table 1 , the optimal diagnostic assessment of GD is still in progress and there is a non-unanimous modality, as different studies have used different rating scales or interviews for assessing its prevalence in children and adolescents with ADHD. Among these, four studies used the Young’s Internet Addiction Scale (YIAS) [ 19 , 20 , 21 , 22 ], three used the Chen Internet Addiction Scale (CIA) [ 23 , 24 , 25 ], two the Internet Addiction Test (IAT) [ 26 , 27 ], one used the Internet Gaming Disorder Interview (IGDI) [ 28 ], one the Gaming Addiction Identification Test (GAIT) [ 29 ], one the Korean Young’s Internet Addiction Rating Scale (YIAS-K) [ 30 ], one the ADITEC questionnaire [ 31 ], one the Internet-Gaming Disorder Scale-Short Form (IGDS9-SF) [ 27 ], one the Game Addiction Scale for Adolescents (GASA) [ 32 ], one the Problem Video Game-Playing Test (PVGT) [ 33 ], and one the Computer and Video Game Addiction Scale [ 34 ]. Finally, one did not use any rating scales but only the criteria proposed by the DSM-5 [ 15 ], and two used reports by parents, teachers, or participants regarding the time spent gaming [ 35 , 36 ].…”
Section: Resultsmentioning
confidence: 99%
“…Children and adolescents with ADHD and IGD/GD were characterized by poor interpersonal relationships [ 24 , 25 ], more withdrawal tendencies, and a greater loss of control than those without GD and with more emotional problems and disruptive mood dysregulation [ 23 , 24 ]. GD appeared to play a mediating role in raising the risk of disruptive mood dysregulation in children and adolescents with ADHD [ 25 ].…”
Section: Resultsmentioning
confidence: 99%
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