2022
DOI: 10.1145/3550305
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StretchAR

Abstract: Over the past decade, augmented reality (AR) developers have explored a variety of approaches to allow users to interact with the information displayed on smart glasses and head-mounted displays (HMDs). Current interaction modalities such as mid-air gestures, voice commands, or hand-held controllers provide a limited range of interactions with the virtual content. Additionally, these modalities can also be exhausting, uncomfortable, obtrusive, and socially awkward. There is a need to introduce comfortable inte… Show more

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Cited by 4 publications
(2 citation statements)
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“…However, we believe that it can be replaced in future studies, e.g., by sweatbands that incorporate IMU sensors. Such a device could come in a similar form as those in [107] or [78].…”
Section: Discussionmentioning
confidence: 99%
“…However, we believe that it can be replaced in future studies, e.g., by sweatbands that incorporate IMU sensors. Such a device could come in a similar form as those in [107] or [78].…”
Section: Discussionmentioning
confidence: 99%
“…Common VR experiences are obtained from wearable HMD, and the interaction between users and virtual objects is mainly based on two VR handles. Although new interaction methods like using fingers 11 and wearable straps 12 are being invented for AR and VR, what has been mentioned above is still mainstream in the market. The current MR device mainly refers to holographic headsets like HoloLens developed by Microsoft 13 and Meta and so forth.…”
Section: Introductionmentioning
confidence: 99%