Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems 2018
DOI: 10.1145/3173574.3173901
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Streets for People

Abstract: In this paper, we present a socio-technical process designed to engage children in an ongoing urban design project-Streets for People-in Newcastle, UK. We translated urban design proposals developed by residents and the local authority to enable children to contribute ideas to the project. Our process comprised three stages: situated explorations and evidence gathering through digitally supported neighbourhood walks; issue mapping and peer-to-peer discussions using an online engagement platform; and faceto-fac… Show more

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Cited by 31 publications
(17 citation statements)
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References 55 publications
(75 reference statements)
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“…What remains underexplored in extant work is how design for playing out with IoT may support social interaction and physical wellbeing and how these further connect to notions of community cohesion and placemaking. In respect to the latter, our work builds on [12,37] who describe how public space can be subverted in ways that can be meaningful for children [37]; in doing so, we aim to open-up opportunities, adding important new voices as we re-make spaces owned by the community [12]. Also, we note that there is a dearth of research that methodically observes the physical properties and affordances of IoT technologies/ resources, which may be exploited by interaction designers for enhancing pervasive play outdoors.…”
Section: Introductionmentioning
confidence: 99%
“…What remains underexplored in extant work is how design for playing out with IoT may support social interaction and physical wellbeing and how these further connect to notions of community cohesion and placemaking. In respect to the latter, our work builds on [12,37] who describe how public space can be subverted in ways that can be meaningful for children [37]; in doing so, we aim to open-up opportunities, adding important new voices as we re-make spaces owned by the community [12]. Also, we note that there is a dearth of research that methodically observes the physical properties and affordances of IoT technologies/ resources, which may be exploited by interaction designers for enhancing pervasive play outdoors.…”
Section: Introductionmentioning
confidence: 99%
“…the right to express these needs [14], they are not always included in the development of the urban space [9,36,41]. Involving children in decision-making encourages them to take ownership of their environment [36], become more active and engaged in their neighbourhood [26], with increasing trust towards municipal actors [35,40], enabling them to feel more at home in their local community [38]. It is thus important for children to connect with their direct living environment, to acquire a sense of belonging [31,48] and civic agency [37].…”
mentioning
confidence: 99%
“…Some papers (e.g. [9,31,36]) call this process place-making [36]. Place-making can facilitate children's connection with the physical space of their neighbourhood and hence provide the pathway for children to become engaged and feel a sense of belonging towards their local environment.…”
mentioning
confidence: 99%
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