2011 International Conference on Information Science and Applications 2011
DOI: 10.1109/icisa.2011.5772390
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Streaming Media with Sensory Effect

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Cited by 19 publications
(11 citation statements)
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“…a virtual 3D space in a game) [56]. Many tools have been developed to aid this process, such as SEVino [75], SMURF [32], RoSE Studio [5], and Real 4D studio [59]. The works of Kim et al [33] and Oh and Huh [48] are endeavors to automatically produce mulsemedia metadata.…”
Section: Mulsemedia and Qoementioning
confidence: 99%
See 1 more Smart Citation
“…a virtual 3D space in a game) [56]. Many tools have been developed to aid this process, such as SEVino [75], SMURF [32], RoSE Studio [5], and Real 4D studio [59]. The works of Kim et al [33] and Oh and Huh [48] are endeavors to automatically produce mulsemedia metadata.…”
Section: Mulsemedia and Qoementioning
confidence: 99%
“…The olfactory emitting device was provided by the Exhalia SBi4, 5 which was considered by previous research more reliable and more robust than existing devices [45]. This was placed at 0.5 m from the assessor, allowing her/him to detect the smell in 2.7-3.2 s, as shown in [44].…”
Section: Experimental Apparatusmentioning
confidence: 99%
“…Mulsemedia authoring tools have been developed for almost a decade. SEVino [37], SMURF [21], RoSE Studio [7], and Real 4D studio [33] are examples of tools that support authors in adding sensory effects, usually represented as MPEG-V metadata, to AV contents. Players compatible with MPEG-V such as Sensorama [6], SEMP [37], Sensible Media Simulator [21], Multimedia Multisensorial 4D Platform [4], and PlaySEM [31] are able to reproduce this kind of authored content.…”
Section: Related Workmentioning
confidence: 99%
“…The process of producing interoperable mulsemedia metadata involves making an MPEG-V compatible XML file that contains entities describing different sensory effect presentation features (beginning and the end of each effect time span, its intensity, fading and so forth). This can be done with the help of an authoring tool, which enhances considerably the efficiency of the process overall [37,21,7,33]. This tool allows authors to abstract the difficulty of writing an XML application, through an intuitive graphical interface whereby they can pick up a movie scene, see what they would feel whilst immersed in the scene, and then, arrange the sensory effects on it.…”
Section: Introductionmentioning
confidence: 99%
“…It also creates the sense of buoyancy, water pressure, water temperature, and resistance changes sensory effects in accordance with changes in the water depth of the 3D underwater environment. Here, the sensory effect information in the virtual underwater environment is redefined based on the structure of metadata (SEM: Sensory Effect Metadata) defined in standard technologies MPEG-V [16], related to sensory effects. These data are formed with standardized data (XML instances), changed into device commands by a sensory effects manager, and then reproduced as sensory effects via devices in the real world.…”
Section: Multisensory Effect Reproduction Systemmentioning
confidence: 99%