2012
DOI: 10.1007/978-3-642-32940-1_10
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Strategy Synthesis for Multi-Dimensional Quantitative Objectives

Abstract: Abstract. Multi-dimensional mean-payoff and energy games provide the mathematical foundation for the quantitative study of reactive systems, and play a central role in the emerging quantitative theory of verification and synthesis. In this work, we study the strategy synthesis problem for games with such multi-dimensional objectives along with a parity condition, a canonical way to express ω-regular conditions. While in general, the winning strategies in such games may require infinite memory, for synthesis th… Show more

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Cited by 31 publications
(59 citation statements)
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“…A close relationship has been established between weighted automata under probabilistic semantics and weighted Markov chains [10]. For a weighted automaton A and a Markov chain M representing the distribution over words, the probabilistic problems for A and M coincide with the probabilistic problem of the weighted Markov chain A × M. Weighted Markov chains have been intensively studied with single and multiple quantitative objectives [4,13,18,29]. The above reduction does not extend to non-deterministic weighted automata [12,Example 30].…”
Section: Introductionmentioning
confidence: 99%
“…A close relationship has been established between weighted automata under probabilistic semantics and weighted Markov chains [10]. For a weighted automaton A and a Markov chain M representing the distribution over words, the probabilistic problems for A and M coincide with the probabilistic problem of the weighted Markov chain A × M. Weighted Markov chains have been intensively studied with single and multiple quantitative objectives [4,13,18,29]. The above reduction does not extend to non-deterministic weighted automata [12,Example 30].…”
Section: Introductionmentioning
confidence: 99%
“…Games on VASS with inhibitor arcs are studied in [4] and decidability is obtained in the case where one of the players can only increment counters and the other player can not test for zero value in counters. In [7], energy games are studied, which are games on counter systems and the goal of the game is to play for ever without any counter going below zero in addition to satisfying parity conditions on the control states that are visited infinitely often. Energy games are further studied in [1], where they are related to single-sided VASS games, which restrict one of the players to not make any changes to the counters.…”
Section: Introductionmentioning
confidence: 99%
“…Open Questions. However, these recent advances do not settle the case of multi-dimensional energy parity games [7], where Player 1 must ensure that, in addition to the quantitative energy objective (specifying resource consumption and replenishment), she also complies with a qualitative ωregular objective in the form of a parity condition (specifying functional requirements). These games with arbitrary initial credit are still coNPcomplete as a consequence of [7,Lemma 4].…”
Section: Introductionmentioning
confidence: 99%
“…However, these recent advances do not settle the case of multi-dimensional energy parity games [7], where Player 1 must ensure that, in addition to the quantitative energy objective (specifying resource consumption and replenishment), she also complies with a qualitative ωregular objective in the form of a parity condition (specifying functional requirements). These games with arbitrary initial credit are still coNPcomplete as a consequence of [7,Lemma 4]. With given initial credit, they were first proven decidable by Abdulla, Mayr, Sangnier, and Sproston [1], and used to decide both the model-checking problem for a suitable fragment of the µ-calculus against Petri net executions and the weak simulation problem between a finite state system and a Petri net; they also allow to decide the model-checking problem for the resource logic RB±ATL * [2].…”
Section: Introductionmentioning
confidence: 99%
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