International Conference on the Foundations of Digital Games 2020
DOI: 10.1145/3402942.3403018
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Strategy Games: The Components of A Worthy Opponent

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Cited by 3 publications
(2 citation statements)
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“…However, with few exceptions, games have only recently started to be used as a serious domain for human-AI interaction research. For instance, Gomme and Bartle [29] used strategy games to study players' expectations for what they consider to be a worthy AIcontrolled opponent. Along those lines, several researchers proposed using games and playful experiences to help designers and users learn AI [25,59,64].…”
Section: Ai-based Game Design and Player Experiencementioning
confidence: 99%
“…However, with few exceptions, games have only recently started to be used as a serious domain for human-AI interaction research. For instance, Gomme and Bartle [29] used strategy games to study players' expectations for what they consider to be a worthy AIcontrolled opponent. Along those lines, several researchers proposed using games and playful experiences to help designers and users learn AI [25,59,64].…”
Section: Ai-based Game Design and Player Experiencementioning
confidence: 99%
“…Bagi beberapa pengembang, membuat game dengan AI adaptif terasa rumit. Hal tersebut dikarenakan banyaknya perubahan situasi dan pilihan aksi yang luas, faktor percabangan yang ekstrem, dan pilihan aksi yang mengubah situasi jauh ke masa depan dimana semua faktor tersebut menghambat teknik AI [5]. AI berfungsi berdasarkan algoritma yang dipakai, sehingga tidak akan bertingkah jauh dari algoritma yang dipakai.…”
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