2011
DOI: 10.1016/j.jtbi.2011.05.031
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Strategy abundance in evolutionary many-player games with multiple strategies

Abstract: Evolutionary game theory is an abstract and simple, but very powerful way to model evolutionary dynamics. Even complex biological phenomena can sometimes be abstracted to simple two-player games. But often, the interaction between several parties determines evolutionary success. Rather than pair-wise interactions, in this case we must take into account the interactions between many players, which are inherently more complicated than the usual two-player games, but can still yield simple results. In this manusc… Show more

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Cited by 36 publications
(24 citation statements)
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“…For 2 × 2 games, the population structure coefficient σ reflects the interaction rate ratio between two patterns of interaction, the interaction of two individuals with the same strategy and that with different strategies [56]. Similarly, σ i depicts the relative interaction rate of the group, in which i co-players have the same strategy as the focal individual [57,58].…”
Section: σ Rule For D-player Gamesmentioning
confidence: 99%
See 1 more Smart Citation
“…For 2 × 2 games, the population structure coefficient σ reflects the interaction rate ratio between two patterns of interaction, the interaction of two individuals with the same strategy and that with different strategies [56]. Similarly, σ i depicts the relative interaction rate of the group, in which i co-players have the same strategy as the focal individual [57,58].…”
Section: σ Rule For D-player Gamesmentioning
confidence: 99%
“…For a 3-player game for the Moran process with mutations in well mixed population, it has been shown based on coalescence theory that for any mutation probability µ, the abundance of strategy A is greater than one half if and only if (Equation (B.20) in Appendix B in [58])…”
Section: The Moran Process With Mutations In Well Mixed Populationmentioning
confidence: 99%
“…Evolutionary dynamics for strategies in group interactions are complex even in the ideally structureless (well-mixed) populations, with outcomes which cannot be obtained from pairwise interactions [28][29][30]33,34,37,42,43]. In reality, the introduction of not merely multiplayer games but also * longwang@pku.edu.cn structured populations gives rise to polynomial as well as nonlinear fitness functions in evolutionary dynamics [28,29,33,34,38,[44][45][46][47].…”
Section: Introductionmentioning
confidence: 99%
“…We note that several authors (e.g., [46,[48][49][50]) have used the stationary distribution as a solution criterion, looking at average abundance of each population type computed by weighting the population states by the stationary distribution. While the authors of this paper find this to be an interesting approach, we use the stationary distribution to measure the stability of particular population states rather than as a measure on individual types.…”
Section: Notions Of Stabilitymentioning
confidence: 99%