2011
DOI: 10.1504/ijaacs.2011.037747
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Strategies for repeated games with subsystem takeovers implementable by deterministic and self-stabilising automata

Abstract: Systems of selfish-computers, such as the Internet, are subject to transient faults due to hardware/software temporal malfunctions; just as the society is subjected to human mistakes due to a moment of weakness. Game theory uses punishment for deterring improper behavior. Due to faults, selfish-computers may punish well-behaved ones. This is one of the key motivations for forgiveness that follows any effective and credible punishment. Therefore, unplanned punishments must be proven to have ceased in order to a… Show more

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Cited by 9 publications
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References 34 publications
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