Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems 2020
DOI: 10.1145/3313831.3376686
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Storywell: Designing for Family Fitness App Motivation by Using Social Rewards and Reflection

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Cited by 48 publications
(18 citation statements)
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“…Our framework implies that the problem with virtual rewards is not in the learning of the contingencies between behavioral responses and rewards but in the corresponding goal values of these rewards: the goal values of virtual rewards are often low, when compared with other hedonic attributes, such as tastiness and reduced effort. Future research on gamification should focus on making virtual rewards more goal relevant and meaningful [131], for example, by embedding them as a game mechanic that users care about [132], using tangible rather than intangible rewards [133,134], or making the rewards socially meaningful [135,136].…”
Section: Digital Intervention Techniques Targeting Action-level Learningmentioning
confidence: 99%
“…Our framework implies that the problem with virtual rewards is not in the learning of the contingencies between behavioral responses and rewards but in the corresponding goal values of these rewards: the goal values of virtual rewards are often low, when compared with other hedonic attributes, such as tastiness and reduced effort. Future research on gamification should focus on making virtual rewards more goal relevant and meaningful [131], for example, by embedding them as a game mechanic that users care about [132], using tangible rather than intangible rewards [133,134], or making the rewards socially meaningful [135,136].…”
Section: Digital Intervention Techniques Targeting Action-level Learningmentioning
confidence: 99%
“…Another set of studies have examined the deliberate inclusion of social engagement within personal health informatics applications. Saksono and colleagues have examined the use of social rewards such as stories for engaging low socio-economic status families in physical activity tracking [64,66]. Similarly, Grimes and colleagues explored shared stories as a way of engaging African-American families in healthy eating [25].…”
Section: Collaborative and Social Support In Personal Health Informatics Toolsmentioning
confidence: 99%
“…Participants felt that using metaphors to equate the journey of healthy behaviors to the journey to freedom from slavery were motivators for completing their six-week journey. In contrast to other ways stories have been used in personal informatics tools [64,66], the stories in the program were factual and based on true historical events, which some participants felt provided a way for them to connect with their past spiritually. Other participants felt that it also provided a way for them to learn about their history.…”
Section: Makingmentioning
confidence: 99%
“…Unmet ftness tracker goals can result in rumination, resulting in reduced motivation and negative consequences on wellbeing [22]. Saksono and colleagues [26] also found that seasonality is one of the barriers to use the ftness app they employed in their study. Despite the evidence, most self-tracking tools do not yet address the infuence of seasonal variability and other adherent barriers of PA fuctuations.…”
Section: Introductionmentioning
confidence: 96%