Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems 2020
DOI: 10.1145/3313831.3376790
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StoryMakAR: Bringing Stories to Life With An Augmented Reality & Physical Prototyping Toolkit for Youth

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Cited by 35 publications
(16 citation statements)
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References 51 publications
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“…When makerspaces are used to support of education, learning by doing has the potential to foster the creative process [22,23]. Constructionists believe that knowledge is constructed, and that learning occurs in the process of creating artifacts, especially when these artifacts and the environments in which they are created are relevant and meaningful to the creator [61].…”
Section: Creative Processmentioning
confidence: 99%
See 1 more Smart Citation
“…When makerspaces are used to support of education, learning by doing has the potential to foster the creative process [22,23]. Constructionists believe that knowledge is constructed, and that learning occurs in the process of creating artifacts, especially when these artifacts and the environments in which they are created are relevant and meaningful to the creator [61].…”
Section: Creative Processmentioning
confidence: 99%
“…Built environments used for designing are essential for supporting creative activities [19]. Most of the studies conducted on makerspaces and FabLabs considered them to be creative, built environments that help students, engineers, designers, architects, and healthcare workers come up with innovative solutions to real-life problems [3,[20][21][22][23]. In this regard, creative ideas and solutions are fostered by the stimulating atmosphere and environment [24].…”
Section: Introductionmentioning
confidence: 99%
“…TAPASPlay 4 [154] TAPAS Support EUD via collaborative game-based learning. StoryMakAR [54] BlocklyDuino Support storytelling with augmented reality and IoT. Aesop [130] -Create digital storytelling experiences.…”
Section: Name Metatool Topicmentioning
confidence: 99%
“…Wonderscope [50] introduced an interactive storybook app for kids with integrated voice recognition to encourage reading. StoryMakAR [18] is a recently introduced system that merges electro-mechanical devices and virtual characters that allow users to create stories with a browser-based block programming interface. MARAT [41] is an mobile authoring application that works with a back end tool that museums can use to design virtual exhibits.…”
Section: Ar Storytellingmentioning
confidence: 99%
“…MARAT [41] is an mobile authoring application that works with a back end tool that museums can use to design virtual exhibits. Of these prior works, both StoryMakAR [18] and MARAT [41] allow users to author AR content, though only the former allows the creation of a story using one of four virtual characters available in the app and custom hardware. Almost all other projects provide AR content already created by experts for consumption by non-experts.…”
Section: Ar Storytellingmentioning
confidence: 99%