2019
DOI: 10.3828/cfc.2019.4
|View full text |Cite
|
Sign up to set email alerts
|

Story versus history: the contentious creation of the historical videogame Versailles 1685

Abstract: Story versus history: the contentious creation of the historical videogame Versailles 1685 Story versus history Versailles 1685: A Game of Intrigue was a historical videogame released in 1996. It claimed to be the first ludo-educational videogame. This paper intends to highlight the conflictual creation of the game Versailles 1685 through the study of its creation process. During the design of this game, two visions were at odds with each other: a historical approach versus an entertainment approach. According… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
2
1

Citation Types

0
6
0

Year Published

2019
2019
2022
2022

Publication Types

Select...
3

Relationship

0
3

Authors

Journals

citations
Cited by 3 publications
(6 citation statements)
references
References 2 publications
0
6
0
Order By: Relevance
“…Another title set in the ancien régime , much more explicit in its appraisal of royalism, was Versailles 1685 . Institutionally supported by Canal+ and Réunion des Musées Nationaux, with a budget reaching 2.3 million francs (Lelièvre, 2019, p. 65), Versailles 1685 nominally focuses on a fictional plot against Louis XIV. The player’s task is to uncover the plot and disarm a bomb that would explode the Versailles Palace.…”
Section: Playing the Heritage: Appraisal Of Roi De Soleil And Colonia...mentioning
confidence: 99%
See 1 more Smart Citation
“…Another title set in the ancien régime , much more explicit in its appraisal of royalism, was Versailles 1685 . Institutionally supported by Canal+ and Réunion des Musées Nationaux, with a budget reaching 2.3 million francs (Lelièvre, 2019, p. 65), Versailles 1685 nominally focuses on a fictional plot against Louis XIV. The player’s task is to uncover the plot and disarm a bomb that would explode the Versailles Palace.…”
Section: Playing the Heritage: Appraisal Of Roi De Soleil And Colonia...mentioning
confidence: 99%
“…However, the story serves merely as a pretext to show a typical day in the royal court, especially the daily routine of Louis XIV. Versailles 1685 ’s leading writer and Versailles custodian, Béatrix Saule, aimed to provide a historically accurate digital museum tour instead of a game (Lelièvre, 2019, pp. 64–65).…”
Section: Playing the Heritage: Appraisal Of Roi De Soleil And Colonia...mentioning
confidence: 99%
“…The principle of 'historical accuracy', pursued in the conception of Versailles 1685, is also deemed to be external realism in actions (and applicable to disciplines other than history). In this case this form of realism predominantly applied to giving players a role appropriate for the (historical) context whose range of actions do not exceed the limited power of this role [32]. External realism in that subcategory is therefore about designing players' roles and actions comparable to roles and actions in reality, including typical social relationships and power structures.…”
Section: Forms Of Realism In Gamesmentioning
confidence: 99%
“…External realism in that subcategory is therefore about designing players' roles and actions comparable to roles and actions in reality, including typical social relationships and power structures. For example, the players' role in Versailles 1685 is the head of security, a Blue Guard, who has access to everywhere in Versailles, such as in the real one at that time, except the chambers of the King and the Court-so the player is given "limited but legitimate agency" [32] (p. 70). A breach with this type of realism would be the god-like roles found in many strategy and simulation games, such as Cities: Skylines, in which players control almost all aspects of the gameworld on their own.…”
Section: Forms Of Realism In Gamesmentioning
confidence: 99%
See 1 more Smart Citation