Proceedings of the First International Conference on Autonomous Agents - AGENTS '97 1997
DOI: 10.1145/267658.267660
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Story-marking with improvisational puppets

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Cited by 65 publications
(37 citation statements)
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“…Likewise, previous work on improvisational theatre [9] uses reactive planning to assemble and combine pre-scripted activities. However, research into creative computer systems that will generalize requires investigation of creativity from the perspective of the cognitive processes that are utilized by human practitioners.…”
Section: Related Work Creativity Researchmentioning
confidence: 99%
“…Likewise, previous work on improvisational theatre [9] uses reactive planning to assemble and combine pre-scripted activities. However, research into creative computer systems that will generalize requires investigation of creativity from the perspective of the cognitive processes that are utilized by human practitioners.…”
Section: Related Work Creativity Researchmentioning
confidence: 99%
“…These emotional intelligence skills are important for us with respect to the early learning goals: "social role decentring" and theory of mind. Our approach is similar to [10] which allows children to direct a puppet's mood, actions and utterances in interactive story-making and to [12] where children may induce some changes in their characters emotional state besides selecting a characters actions.…”
Section: The Role Of Affect In Puppetmentioning
confidence: 99%
“…A body control interface which gives full control over the movement of the selected character and a mind control interface which allows to change the character's emotional state thus biasing the behaviour in some direction without specifying the actual motion pattern. Similar to the system described by [10] we separate the high-level behaviour planning and affective reasoning (the "mind") from the animation planning and control modules (the "body"). The first is done by the agent architecture as described in the next section and the latter lies within the responsibility of the 3D virtual environment.…”
Section: Application Domainmentioning
confidence: 99%
“…For example, rather than learning algebra through abstract symbol manipulation, learners could design a space station, requiring them to formulate and solve equations. Role-based immersivity: Recent years have seen a growing interest in story-telling software that enables users to design stories, create storytellers, and actively participate in plots, perhaps taking on the role of one or more of the characters [4,16]. A hallmark of situated learning is that the learner takes on an active role in a virtual world that simulates the system being studied.…”
Section: Situated Problem Solvingmentioning
confidence: 99%