1993
DOI: 10.1243/pime_proc_1993_207_333_02
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Stochastic Optimal Control of Active Vehicle Suspensions Using Learning Automata

Abstract: This paper is concerned with the application of reinforcement learning to the stochastic optimal control of an idealized active vehicle suspension system. The use of learning automata in optimal control is a new application of this machine learning technique, and the principal aim of this work is to define and demonstrate the method in a relatively simple context, as well as to compare performance against results obtained from standard linear optimal control theory. The most distinctive feature of the approach… Show more

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Cited by 10 publications
(7 citation statements)
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“…They have been used in game playing [4], [15], [16], pattern recognition [23], [47], object partitioning [36], [37], parameter optimization [7], [25], [45], [46], multiobjective analysis [22], telephony routing [24], [26], and priority assignments in a queuing system [20]. They have also been used in statistical decision making [21], [25], distribution approximation [1], natural language processing, modeling biological learning systems [57], string taxonomy [32], graph partitioning [33], distributed scheduling [51], network protocols (including conflict avoidance [39]) for LANs [40], photonic LANs [42], star networks [41], broadcast communication systems [43], dynamic channel allocation [43], tuning proportional-integral differential controllers [13], assigning capacities in prioritized networks [38], map learning [8], digital filter design [14], controlling client/server systems [44], adaptive signal processing [52], vehicle path control [58], the control of power systems [60], and vehicle suspension systems [10].…”
Section: B Stochastic Lamentioning
confidence: 99%
“…They have been used in game playing [4], [15], [16], pattern recognition [23], [47], object partitioning [36], [37], parameter optimization [7], [25], [45], [46], multiobjective analysis [22], telephony routing [24], [26], and priority assignments in a queuing system [20]. They have also been used in statistical decision making [21], [25], distribution approximation [1], natural language processing, modeling biological learning systems [57], string taxonomy [32], graph partitioning [33], distributed scheduling [51], network protocols (including conflict avoidance [39]) for LANs [40], photonic LANs [42], star networks [41], broadcast communication systems [43], dynamic channel allocation [43], tuning proportional-integral differential controllers [13], assigning capacities in prioritized networks [38], map learning [8], digital filter design [14], controlling client/server systems [44], adaptive signal processing [52], vehicle path control [58], the control of power systems [60], and vehicle suspension systems [10].…”
Section: B Stochastic Lamentioning
confidence: 99%
“…They have been used in game playing [1]- [3], pattern recognition [10], [21], object partitioning [17], [18], parameter optimization [9], [28], [35], [54] and multi-objective analysis [43], telephony routing [11], [12], and priority assignments in a queuing system [7]. They have also been used in statistical decision making [9], [31], distribution approximation [40], natural language processing, modeling biological learning systems [26], string taxonomy [56], graph partitioning [57], distributed scheduling [39], network protocols (including conflict avoidance [44]) for LANs [36], photonic LANs [45], star networks [37], broadcast communication systems [38], dynamic channel allocation [38], tuning PID controllers [30], assigning capacities in prioritized networks [32], map learning [41], digital filter design [42], controlling client/server systems [46], adaptive signal processing [49], vehicle path control [50], and even the control of power systems [51] and vehicle suspension systems [52]. The beauty of incorporating LA in any particular application domain, is indeed, the elegance of the technology.…”
Section: A Fundamentals Of Learning Automatamentioning
confidence: 99%
“…The stochastic Continuous Action Reinforcement Learning Automata (CARLA) algorithm described below was developed as an extension of the learning automata approach [7,8] and can be applied across a continuous range of actions. The algorithm is of a reward inaction type with multiple actions being implemented in a similar manner to interconnected learning automata, where the interconnection is through the dynamics of the 'environment', in this case the vehicle.…”
Section: Environmentmentioning
confidence: 99%
“…The specified ranges for these parameters have been based on the typical values reported in the literature on active and semi-active suspension control [7]. The action variable of each CARLA now corresponding to a controller parameter.…”
Section: Experimental Studymentioning
confidence: 99%